[AN]Adaptive Nemesis

The dynamic difficulty balancing module specifically designed for integration packs aims to address the issue of difficulty imbalance in current mainstream integration packs, where the early game is too easy and the late game is too challenging.

File Details

adaptive_nemesis-1.0.10.jar

  • R
  • Jun 27, 2026
  • 448.59 KB
  • 14
  • 1.21.1
  • NeoForge

File Name

adaptive_nemesis-1.0.10.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:an-adaptive-nemesis-1530829:8328523"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

⚔️ Adaptive Nemesis v1.0.10 ⚔️

Tired of squinting at tiny input boxes? So were we.

Now you can edit those long lists in comfort.


📋 What's New

Type Change Details
✨ Added Long Text Edit Screen A dedicated modal for editing lengthy config fields
🔧 Reworked Config UI Replaced cramped input boxes with preview buttons + popup editing
📦 Bumped Mod Version 1.0.91.0.10
🧹 Cleaned Temp Files Removed the temporary refactor review report

🎯 Why This Matters

Ever tried editing a massive entity blacklist or a long list of Boss exclusions in a tiny 320px-wide box? Painful.

Now those fields show a preview button (first 16 chars) that opens a full-screen modal with:

  • 🖊️ A wide, adaptive text box (up to 640px)
  • 🔢 Live character count badge
  • ✨ Smooth fade-in animation
  • 🟠 Clean, dark-themed UI matching the main config screen

🔄 Affected Config Fields

Config Field What It Does
Boss Damage Cap Exclusions List of bosses immune to the damage cap system
Entity Blacklist Entities excluded from adaptive scaling
Debug Log File Path Custom path for debug output

⚠️ Heads Up

No breaking changes. Your existing config files will work exactly as before.

The only difference is how you edit them — and it's a lot nicer now.


💡 Tip: Found a bug or have a suggestion? Open an issue on the repo!

✨ Long Text, Made Easy ✨

GitHub