[AN]Adaptive Nemesis

The dynamic difficulty balancing module specifically designed for integration packs aims to address the issue of difficulty imbalance in current mainstream integration packs, where the early game is too easy and the late game is too challenging.

File Details

adaptive_nemesis-1.0.6.jar

  • R
  • Jun 7, 2026
  • 400.08 KB
  • 32
  • 1.21.1
  • NeoForge

File Name

adaptive_nemesis-1.0.6.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:an-adaptive-nemesis-1530829:8209469"
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⚔️ Adaptive Nemesis v1.0.6 ⚔️

Every time you grow stronger, your Nemesis evolves


📋 TL;DR

Item Description
Impact Scope Medium — All UI messages across 10 command classes
Core Change Added English translations to all command output messages, bilingual display
Format Mixed Chinese/English and Chinese [English] formats

📝 Command Localization

Translation Format

Format Example Usage
Slash separator Status/Status: Enabled(已启用) Most messages
Bracket suffix This command can only be executed by players §7[此命令只能由玩家执行] Error messages
Mixed format Note/注意: Changes will take effect after restart §7[配置更改将在下次重启后生效] Warnings

Affected Commands

Command Messages Updated Special Handling
DifficultyCommand 12 Difficulty settings, true damage settings
HelpCommand 10 All help descriptions
MemoryCommand 10 Combat records, KDA statistics
ProtectionCommand 9 Newbie protection status
ReloadCommand 2 Reload notifications
ScanCommand 12 Scan results, attribute display, added English mapping switch
StatusCommand 10 Player status, config display
StrengthCommand 9 Strength details
SummonNemesisCommand 7 Summon messages, Nemesis names
TestCommand 50+ All test output messages

ScanCommand English Mapping

Added English translation mapping for scanned attributes:

String nameEn = switch (name) {
    case "血量/HP" -> "HP";
    case "攻击/Damage" -> "Damage";
    case "护甲/Armor" -> "Armor";
    case "攻速/Atk Speed" -> "Atk Speed";
    case "韧性/Toughness" -> "Toughness";
    default -> name;
};

🐛 Bug Fixes

None — This is a pure localization update with no functional changes.


⚔️ As the Nemesis evolves, so do we ⚔️

GitHub