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[AN]Adaptive Nemesis

The dynamic difficulty balancing module specifically designed for integration packs aims to address the issue of difficulty imbalance in current mainstream integration packs, where the early game is too easy and the late game is too challenging.
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adaptive_nemesis-1.0.5.jar

File nameadaptive_nemesis-1.0.5.jar
Uploader
LOVE_U987LOVE_U987
Uploaded
Jun 6, 2026
Downloads
37
Size
394.8 KB
Mod Loaders
NeoForge
File ID
8203768
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:an-adaptive-nemesis-1530829:8203768"

Learn more about Curse Maven

What's new



⚔️ Adaptive Nemesis v1.0.5 ⚔️

Every time you grow stronger, your Nemesis evolves


✨ New Features

🚫 Entity Blacklist System

Wildcard support to exclude specific mobs, precise scaling control:

Config Type Default Description
entityFilter.entityBlacklist String "" Entity blacklist, supports * wildcard

Example config:

minecraft:iron_golem,alexsmobs:*,minecraft:wolf

Iron Golems, all Alex's Mobs, and Wolves will not be scaled


🛡️ Anti-HP-Explosion Mechanism

Fixes exponential attribute growth after soul stone capture (NBT reset):

Protection Layer Mechanism Fallback Order
NBT Marker Read saved original health 1
Default Attribute Query Get entity registration default via DefaultAttributes 2
Current Base Health Use current attribute value (fallback) 3

🧍 Humanoid Equipment Restriction

Prevents non-humanoid mobs from receiving gear, improves game logic:

Mob Type Gets Equipment Examples
Zombie types ✅ Zombie, Husk, Drowned
Skeleton types ✅ Skeleton, Wither Skeleton, Stray
Generic types ✅ Vindicator, Evoker, Pillager
Spider types ❌ Spider, Cave Spider
Creeper types ❌ Creeper
Animal types ❌ Cow, Pig, Sheep

🚫 Boss Identification Fix

Excludes Animal subclasses, prevents high-HP animals from being misidentified as Bosses:

if (entity instanceof Animal) {
    return false;  // Animals are not Bosses
}

🐛 Bug Fixes

Fix Description
Iron Golem misidentification High-HP Iron Golems no longer identified as Bosses
Animal misidentification High-HP animals no longer identified as Bosses
Soul stone explosion Captured scaled mobs no longer have exponential HP growth
Spider with sword Spiders, Creepers and other non-humanoids no longer get equipment

⚔️ As the Nemesis evolves, so do we ⚔️

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