Description
Amputation & Dismemberment
This is a love letter to iChun's Mob Amputation & Mob Dismemberment mods. It aims to update the functionality of both mods into one, highly configurable, package. I have been wanting to do this for three years. As of now, the alpha is built on 1.21.1, however, as soon as possible I will try to have it support as many mods as humanly possible like my Omnidirectional Movement mod.
What's New?
I've directly derived the functionality of the actual amputation effects (particles, etc...) from iChun's source, however, there are some very exciting improvements I have made:
Overall
- Configure physical properties of blood particles
- Blood particles now dynamically stick/drip to/from surfaces
- Blood particles now interact physically with entities
Amputation
- Configure the chance of amputation of each limb individually
- Configure the chance of amputation by tool/item individually
- Enchantments to increase chances of beheading and amputation of arms.
- Armor enchantments to decrease chances of beheading/amputation
- Competitively viable player dismemberment/beheading
- Bandage item for stopping bleeding from arm amputation
Dismemberment
- Configurably triggered
- Dismemberment (mob bursts into blood and limbs) triggered from iron golem or tnt by default






