ambush-1.1.3.jar
Curse Maven Snippet
What's new
AMBUSH 1.1.3
New encounter
- Added the Evoker Tiny Broadside Boat: a deep-ocean ambush with an evoker captain, pillager crew, four individually aimed HE impact-fuze cannons, a forward autocannon, and an evoker slowness-arrow rain.
- The encounter unlocks after killing one pillager and spending 10 seconds in a boat.
- use /ambush admin list to find out what can spawn which embedded encounters.
Ship and cannon improvements
- Ship steering now respects each encounter’s configured
steering_controls.max_angle. - Added datapack-controlled superheated portable engines.
- Added reliable per-cannon arc-gated firing with
cannon_alignmentandfire_mount_local. (this makes the cannons more accurate if you want them to be)
Data-driven ship behavior
- Ship propulsion direction, bearing placement mode, steering limits, clutch behavior, range-holding reversal, recovery turns, and direct mount assembly are now explicit encounter-data opt-ins.
- AMBUSH no longer silently overwrites those schematic settings when their JSON fields are absent.
- Updated the datapack authoring guide for the new explicit ship-control behavior.
Bug Fixes
- Boats no longer are pushed to the surface of the body of water they are in
Other
- Added FTB Quest integrations
- Added failure causes and events
- Added more reward events
- Added optional follow-up actions for failed or completed encounters.
Content cleanup
- Removed deprecated Boat Autocannon and Pillager Autocannon encounters.
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