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About
This mod adds a few mostly passive mobs that are meant to add more ambience and life to the world. Currently there are 3 unique mobs, with more to come!
This mod is also available on Modrinth
Mobs & Features
Below is a complete list of the mobs added as part of this mod and their current features.
Capybara

Details
Capybaras are passive, breedable, and tameable mobs usually found around warmer biomes. They dont really do much, but they're pretty chill B)
Unique Behaviors
Capybaras can be tamed by being fed melon slices. Once tamed, the Capybara will follow the player around similar to other pets. Capybaras can also be made to sit by right clicking on them.
Spawns
Capybaras will spawn naturally in the following biomes
- Swamp
- Mangrove Swamp
- Jungle
- Sparse Jungle
- Bamboo Jungle
- Savanna
- Rivers
Foods

Capybaras will be tempted to follow the player and can be bred using the following items
- Short Grass
- Seagrass
- Kelp
Capybaras can be tamed using Melon Slices
Loot Drops
If killed, capybaras can drop the following items
Penguin

Overview
Penguins are passive, breedable mobs found mainly around very cold biomes. They are able to swim pretty well, and will also sometimes slide around on ice.
Unique Behaviors
Penguins will hunt and kill any fish mobs nearby, and can also pick up and hold fish items in their mouths. After a few seconds, the penguin will eat any fish in their mouths and then continue hunting.
Spawns
Penguins will spawn naturally in the following biomes
- Stony Shore
- Ice Spikes
- Frozen Ocean
- Deep Frozen Ocean
- Frozen River
Foods

Penguins will be tempted to follow the player and can be bred using the following items
- Raw Cod
- Raw Salmon
- Tropical Fish
Loot Drops
If killed, Penguins can drop the following items
Penguins will also drop any fish items they are holding in their mouth at the time they are killed.
Raccoon

Overview
Raccoons are passive, breedable mobs that are usually found around heavily forested biomes. Raccoons are still currently WIP.
Unique Behaviors
Raccoon behaviors are currently WIP, and not feature-complete, but there are a few planned behaviors coming soon.
Raccoons will in the future be able to sleep during the day, steal items from chests, and climb trees.
Spawns
Raccoons will spawn naturally in the following biomes
- Forest
- Birch Forest
- Dark Forest
- Flower Forest
- Old Growth Birch Forest
- River
Foods

Raccoons will be tempted to follow the player and can be bred using the following items
- Apple
- Bread
- Carrot
- Potato
- Sweet Berries
- Egg
- Raw Cod
- Cooked Cod
- Raw Salmon
- Cooked Salmon
- Raw Chicken
- Cooked Chicken
Loot Drops
If killed, Raccoons can drop the following items (WIP)
- Rabbit's Foot
- Rabbit Hide
Other Features

Spawn Eggs
Each mob has their own spawn eggs, which can be found in the creative mode inventory in the spawn eggs tab, or in the tab added specifically for this mod.
Babies
All mobs have unique models and textures for their baby variants (see gallery) to match the style of the recent Tiny Takeover update.
Planned Additions
This mod is currently WIP, with more mobs and features planned to be added in a future update. Feedback or requests are welcome! (You can comment on the CurseForge page)
Below are some of the mobs planned to be added some time soon-ish.
- Owls
- Crabs
- Jellyfish
- Raven
- Bears
- Squirrels
- Alligators
Raccoons will also have more complex and unique behaviors in a future update. Some mobs, such as the Penguin, will also have skin variants in the future.
Known Issues
- Penguins are the only mobs that make sounds. All mobs will have sounds in the full release version
- Raccoon behaviors are not complete. They currently only wander around, and can be tempted and bred, similar to most other farm animals. More complex and unique behaviors will come soon.
Check out my other mods!
