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Ambience Mini

Play custom music based on player-state, locations, biomes, dimensions, combat, bosses, etc.
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AmbienceMini [1.21.1 - 2.7.10].jar

File nameAmbienceMini-1.21.1-2.7.10.jar
Uploaded
Jul 26, 2026
Downloads
86
Size
786.4 KB
Mod Loaders
NeoForge
File ID
8515427
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ambience-mini-1311926:8515427"

Learn more about Curse Maven

What's new

Version 2.7.10:

  • Improved stability of music player during Minecraft startup as well as auto-reload on music player crash.
  • Fixed @warden_nearby causing music player crash if game thread hangs for a while.
  • Fixed music player caches when entity lookup fails. (thank you, create_xiaoyu)
  • Fixed null-pointer crashes in various event handlers. (thank you, create_xiaoyu)

Version 2.7.9:

  • Reworded the "auto-reloaded music player" toast to make it clearer that the auto-reload is actually successful.
  • Fixed music player crash when main game thread hangs for a while.

Version 2.7.8:

  • Fixed music player crash with FLAC files where no metadata is present.
  • Fixed bug that causes the game to freeze when combat is registered.

Version 2.7.7:

  • Fixed crash when joining server with other players online in some versions of Minecraft.
  • Fixed rare mod-conflict and crash due to cross-threaded access to world entities.
    • The @village, @ranch, and @warden_nearby now only update once a second to reduce load on main game thread.
  • Attempted to fix rare music player crash on startup in huge modpacks.
  • Attempted fix at vanilla music and custom music overlapping.
  • Fixed crash with sufficiently low gain on music file (e.g. "..."<-50.0>).
  • The music player will now automatically attempt to restart once upon crash.

Version 2.7.6:

  • Fixed issue where combat tracking breaks when certain combat mods are installed (or at least Epic Fight and SlashBlade).
  • Fixed issue where combat tracking generally did not work properly in multiplayer (while working in singleplayer).
  • Fixed music player crashes related to MP3 file metadata parsing.
  • Fixed problem where mods that constantly update the music volume cause the game rendering to hang for the duration of Ambience Mini's fade in/out effect when changing music.
    • Why constantly update music volume? No idea.
  • Attempt at fixing weird null-pointer crash on startup in the mod's event handlers in Minecraft 1.21.1.

Version 2.7.5:

  • Fixed crash bugs when joining a server without Ambience Mini.
  • Added mod-config option for showing a toast with music info whenever the music changes.
  • Fixed music player crash when near a jukebox (or a cockroach with Maracas from Alex's mobs since the music is played like record music) in multiplayer affecting Minecraft versions 1.19.2 and above.
  • Fixed music player crash with some OGG and MP3 files.

Version 2.7.4:

  • Fixed mixin refmap issue.

Version 2.7.3:

  • Fixed intermittent stuttering/glitches when playing MP3 files.
  • Bugfixes and improvements in music players/decoders.

Version 2.7.2:

  • Fixed server-sided crash bug when attacking entities with projectiles.

Version 2.7.1:

  • Hopefully fixed bug where quickly entering and leaving a boss fight causes the music player to crash.
  • Added @is_targeted event which is true when any mob is targeting the player (and undefined when there is no server-support).
  • Added @is_fighting event which is true when any mob has had recent (damage-based) interaction with the player.
  • The @in_combat event works roughly the same, activating only when actively fighting and staying active until the player is safe or sufficient time has passed.
    • You can now be in combat when in creative mode, but not targeted. You can use $game_mode if you do not want combat music in creative.
    • Removed Leaving_Combat_Distance mod config option in favor of time-based combat detection (and since long-distance combat should still count as combat).
  • Fixed bug for Minecraft versions 1.19.2 and above that caused incorrect tracking of enemies in combat.
  • Improved combat tracking in general.
  • Improved error messaging in an edge case.
  • Fixed brainfart where messages (errors, notifications, etc.) are created but not printed to the chat...

Version 2.7.0:

  • Improved structure caching and intersection checking.
  • Added the ability to re-enable the vanilla music player in the music config.
    • Use the use_vanilla_player command (instead of a play command) to enable the vanilla player.
  • Added a $combatants property of type list<combatant> using the new combatant type.
    • combatant has four fields (accessed using combatant.field): type_id, health, maxHealth, and health_percent.
    • This can be used to select music based on the type and state of fought mobs.
  • Added fields int.floatVal and float.intVal for converting between whole and decimal numbers.
  • Added arithmetic operators +, -, *, and / to the configuration language.
  • Added player events @on_fire and @in_powder_snow.
  • Added length field to lists. list.length will get the length of a list.
  • Added support for loopstart and looplength/loopend metadata tags for all supported music files.
    • This will cause the music to start out as normal, but continue looping some part after reaching the end of the loop interval.
    • loopstart and looplength/loopend are all measured in samples (the smallest piece of audio data).
  • Mod now prints a warning to the logs when music directory contains unused music files.
  • Mod now prints warnings about unused identifiers (e.g., playlists) in the music config.

This mod has no additional files