
StepUpAgain2
- 817
- Mods
Switch between smooth step-up movement, normal movement and vanilla auto-jump.
- 817
- May 2, 2026
- Mods

StepUpAgain2
- 817
- Mods
Switch between smooth step-up movement, normal movement and vanilla auto-jump.
- 817
- May 2, 2026
- Mods


An unofficial Fabric update of Always Drop Loot for the full Minecraft 1.21.x line, including 1.21 through 1.21.11.
In vanilla Minecraft, many mobs only drop experience and some loot-table results when they are considered to have been killed by a player. That means falls, lava, suffocation, campfires, drowning, entity cramming, and other environmental deaths often reduce or remove rewards.
This mod changes that behavior so passive farms and automation setups can still receive the drops you would normally expect from a player kill.
killed_by_player loot condition behaves.In practice, this means farms based on fall damage, lava blades, environmental traps, or other automatic kill methods can still drop XP and loot depending on the rules you choose.
1.21 to 1.21.11mods folder.This mod is server-side in practice, so it is useful both in singleplayer and on dedicated servers.
The mod is configured with gamerules. Because they are world-specific, each save or server can have different behavior.
If cheats are disabled in a singleplayer world, you can temporarily enable access to gamerules by opening the world to LAN with cheats enabled.
always-drop-loot:always_drop_xpControls whether mobs may drop XP when they die without being killed by a player.
Default:
/gamerule always-drop-loot:always_drop_xp true
Behavior:
true: mobs can still drop XP when death happens by environment or automation.false: vanilla-style XP behavior.always-drop-loot:passive_xp_modifierControls the XP multiplier for mobs that die without a player kill.
Default:
/gamerule always-drop-loot:passive_xp_modifier 1.0
Behavior:
1.0: non-player kills drop the mob's normal XP amount.0.5: non-player kills drop half XP.0.0: non-player kills drop no XP.2.0: non-player kills drop double XP.This value only affects deaths that were not credited to a player. It does not change normal player-kill XP.
always-drop-loot:loot_drop_modeControls how loot tables interpret the killed_by_player condition.
Default:
/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER
Available values:
ALWAYS_AS_PLAYER: always treat the mob as if a player killed it.NEVER_AS_PLAYER: never treat the mob as a player kill.VANILLA: use normal vanilla behavior.VANILLA_INVERSE: invert vanilla behavior.This rule is what affects loot-table based drops that depend on killed_by_player.
Always drop normal XP and loot from automated farms:
/gamerule always-drop-loot:always_drop_xp true
/gamerule always-drop-loot:passive_xp_modifier 1.0
/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER
Allow loot from farms, but reduce XP from automated kills:
/gamerule always-drop-loot:always_drop_xp true
/gamerule always-drop-loot:passive_xp_modifier 0.5
/gamerule always-drop-loot:loot_drop_mode ALWAYS_AS_PLAYER
Keep vanilla loot logic, but still allow some XP from passive farms:
/gamerule always-drop-loot:always_drop_xp true
/gamerule always-drop-loot:passive_xp_modifier 0.5
/gamerule always-drop-loot:loot_drop_mode VANILLA
This fork was updated specifically for the Minecraft 1.21.x series and tested against the compatibility range from 1.21 through 1.21.11.
Because Mojang and Fabric changed internal APIs several times within that version line, this fork includes compatibility work so the same mod jar can run across the full range.
Full credit for the original mod concept, implementation, and open-source release goes to sargunv.
This updated fork exists to keep the mod usable on newer Fabric 1.21.x versions while preserving the original idea and behavior as closely as possible.
This fork continues to respect the original project's Apache-2.0 license.
Switch between smooth step-up movement, normal movement and vanilla auto-jump.
Switch between smooth step-up movement, normal movement and vanilla auto-jump.