Altered Damage (Legacy Fabric)

🔪 Alters damage taken and dealt by players and other entities with a modifier.
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Requires the library mod Collective (Fabric) and the Fabric API.



Altered Damage is a minimalistic configurable mod that alters damage taken with a modifier by players and other entities. It's both possible to decrease and increase the damage. There is an extra config option which prevents taking fatal damage from the extra modifier, from sources such as poison and starvation.


Configurable: ( how do I configure? )
preventFatalModifiedDamage (default = true): When enabled, does not change the damage output if it would be fatal with the modifier and not fatal without. Prevents dying from for example poison and starvation.

alterEntityDamageTaken
(default = true):
Modifies the damage another entity receives
alterPlayerDamageTaken
(default = true): Modifies the damage a player receives
entityDamageModifier
(default = 2.0, min 0.01, max 20.0): The global damage modifier for other entities.
playerDamageModifier
(default = 2.0, min 0.01, max 20.0): The global damage modifier for players.

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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


The Altered Damage (Legacy Fabric) Team

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Makes Minecraft mods and a few other random bits of software. I love projects. > DMs are disabled, please use the `Serilum/.issue-tracker` on GitHub! ❤︎

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