Alshanex's Familiars

An Iron Spells and Spellbooks addon that introduces new familiars scattered around the world, which you can tame and bring with you in all your adventures.

File Details

Alshanex_Familiars-0.2.jar

  • R
  • Jan 19, 2025
  • 236.75 KB
  • 2.7K
  • 1.21.1
  • NeoForge

File Name

alshanex_familiars-0.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alshanexs-familiars-1171602:6104786"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed hunter familiar AI again, now he does not attack animals.
  • Removed the archmage familiar structure, archmage familiar now spawns very rarely in end biomes.

ABILITY UPDATE

In this update i'm introducing new utilities for the familiars:

  • Hunter Familiar: upon having tamed a hunter familiar, you can right click him with an item to take advantage of his incredible smell sense to highlight surrounding entities that drop that item.

  • Mage Familiar: upon taming a Mage Familiar, he will conduct the power of lighning into you, granting you charged effect for some time on intervals.

  • Archmage Familiar: upon taming an Archmage Familiar, you can put a spell scroll in a pedestal that you don't want, and in some time, this familiar will use all his research knowledge to transform it in a random spell of the same rarity (if you are lucky enough, there's a 5% chance of getting a higher rarity spell scroll).

  • Druid Familiar: upon taming a druid familiar, he will use his nature powers to start bonemealing surrounding crops on intervals.

  • Necromancer Familiar: upon taming a necromancer familiar, he will use his undead knowledge to make all nearby undeads go mad on intervals, making them attack eachother.

  • Summoner Familiar: upon taming a summoner familiar, he will deactivate nearby sculk shriekers, protecting you from the wrath of the warden.