promotional bannermobile promotional banner

Alltheimbaium

Added some machines that disrupt the balance.

Machine

All the imbaium

Can be used independently; There are a large number of recipe contents related to ATM integration packages, and it is recommended to use them together.

Item tiers

An item's name colour comes from its vanilla rarity, and matches both its power and its crafting cost. Scan the creative tab top-down and the colour gradient is the power gradient.

Tier Colour Role Items
Material White Crafting intermediate only ATI Package Material
Utility Yellow Convenience and speed, but produces nothing on its own ATI Farmland, Generation Platform, Extraction Interface, Acceleration Clock, Supply Crate
Advanced Aqua Needs input or energy, batch processing ATI Auto Farmland, Instant Furnace, Instant Inscriber, Mob Farm, Resource Farm
Overpowered Light purple Infinite output once set up, or absolute power Storage Block Fountain, Liquid Infinity Fountain, Creative Transmuter, Eternal Totem, Eternal Sword

Cost tracks the tier: iron ingots for Utility, iron blocks for Advanced, diamond blocks for Overpowered, and netherite blocks for the Eternal items. The Creative Transmuter is the exception — it uses a netherite block ring, because what it produces is a Creative Chemical Tank.

Machines

ATI Farmland

  • Crops planted on top mature instantly
  • Growth stages are set directly, so the crop's own growth conditions are ignored
  • Always counts as hydrated — no water needed, and it never reverts to dirt
  • Only crops are accepted (wheat / carrot / potato / beetroot / nether wart, plus pumpkin and melon stems); saplings cannot be planted
  • Placing several pumpkin or melon stems next to each other may cause the stems to drop

ATI Auto Farmland

  • Crops on top are harvested over and over, with drops going straight into the machine — no energy required
  • Only regular crops are harvested; nether wart and pumpkin/melon stems are not
  • Harvest efficiency is +1% per level, and the level rises by 1 every 20 s with no cap
  • Products accumulate as big numbers across 27 rows, extractable in the GUI or by pipes
  • Each face can target a specific output slot, or active output can be switched off entirely
  • The top face is reserved for planting — open the GUI from a side or the bottom

ATI Acceleration Clock

  • Drives adjacent machines up to 1024× speed, across 10 steps from 2 to 1024
  • Only machines with a block entity are sped up; plain blocks get exactly 1 extra random tick
  • Each of the six faces can be toggled; both the per-clock switch and the per-face switches persist
  • The global switch affects every clock at once and resets to its default on relog
  • Never accelerated: Acceleration Clocks, ATI Farmland, Extraction Interface, Supply Crate, Instant Furnace, Instant Inscriber
    • Clocks and farmland are excluded so they cannot stack on each other
    • The Extraction Interface and Supply Crate do no per-tick work, and the Instant Furnace and Inscriber already settle a whole batch each tick — repeating the call adds nothing

GUI title colours

Every machine with a GUI titles it in the same colour as its item name (that item's tier colour), always drawn with a drop shadow, so there is nothing extra to memorise.

ATI Storage Block Fountain

  • Drop a supported item into the GUI's marker slot to duplicate it forever; dropping an already-marked item unmarks it and wipes its stock
  • An item qualifies through any of three routes: the item whitelist (config accepted_items, full registry IDs), coming from modern_industrialization / extended_industrialization, or carrying tags such as ores / storage_blocks / ingots / dusts / gems
  • Hover the ? at the top-right of the GUI title for the full whitelist / mod / tag list currently in effect
  • Up to 9 item types at once; output starts at 0.1/tick and grows by 0.1/tick every 20 s with no cap
  • Taking items: click for 1, Shift-click for a stack, Space-click to fill your inventory
  • The six face buttons pick which slot that face outputs (or Random / Disabled), and that setting also restricts passive pipe extraction
  • Supports pipe extraction, recommended to use AE2's storage panel for management

ATI Liquid Infinity Fountain

  • Accepts a single fluid and becomes infinite once it reaches 10,000 buckets (configurable, 10,000,000 mB by default)
  • Below the threshold it never pushes outward, but pipes can still drain its stock
  • Once infinite, all six faces push a full load every tick, controlled face by face
  • Right-click with an empty or filled container to draw or pour directly; the + slot in the GUI handles containers automatically
  • Modelled as a fluid tank, with the internal fluid rendered to match its stock
  • Supports pipe input and output, recommended to use AE2's storage panel for management

ATI Creative Transmuter

  • Laid out like a crafting table — a 3×3 input grid plus an output slot — but both live inside the machine: closing the GUI or breaking the block loses nothing
  • One item per input slot; fill all nine with the same material and it converts on its own into the output slot
  • Conversion halts while the output slot is occupied; take the result out to continue
  • Pipes can feed the input grid and pull from the output slot
  • The input grid only accepts recipe ingredients, so anything else cannot be placed or pushed in
  • Recipes are hardcoded (invisible to JEI and the recipe book); click the ? at the right of the title bar to browse them all, and the item tooltip's parameter section lists them too
  • Current recipe: 9 × Ultimate Chemical Tank → Creative Chemical Tank (requires Mekanism)

ATI Mob Farm

  • While empty, right-click to capture the nearest mob within 5 blocks; it is only placed down if nothing was captured
  • You can also contain the mob after placing it, by putting a spawn egg or that mob's signature drop into the marker slot
  • Each farm can contain only once — no cancelling or swapping
  • Once contained, that slot becomes a use slot: shears / a bucket / a bowl / a glass bottle are right-clicked on the mob for you, with no durability cost
  • Output rate = weight × level ÷ 500 items/s, with the level rising by 1 every 20 s
  • Products accumulate as big numbers across 27 rows, extractable in the GUI or by pipes

ATI Resource Farm

  • Drop one marker into the marker slot to start producing; the marker stays there on display
  • Markers include cobblestone / any sapling / bamboo / sugar cane / ice / bone meal / flowers / mushrooms and more
  • Each farm can be marked only once — no cancelling or swapping
  • Output rate = weight × level ÷ 500 items/s, with the level rising by 1 every 20 s
  • Hover the ? at the GUI's top-right for the full marker → products table
  • Products accumulate as big numbers across 27 rows, extractable in the GUI or by pipes

ATI Instant Furnace

  • Anything entering the input area is smelted instantly, at 1000 FE per item
  • Works with furnace / blast furnace / smoker recipes, in that priority order
  • 18 input and 18 output item types, stored as big numbers with no 64 stack limit
  • Energy caps at 2 billion FE — the bar at the top is full at 2,000,000,000
  • Shift+click an inventory item or use the deposit button to feed it; take items with click (1) / Shift-click (a stack) / Space-click (fill)
  • All six output faces start disabled and must be enabled one by one in the GUI
  • The ↑↓ button swaps the input and output areas
  • Accepts FE only — it never outputs power

ATI Instant Inscriber

  • Generates AE2 inscriber recipes instantly, at 1000 FE per product
  • Press: consumes only the middle material — the top and bottom templates are neither needed nor consumed, and one material yields every press it feeds into
  • Assemble: consumes all materials in the top, middle and bottom slots, running 3-material recipes before 2-material ones
  • 18 input / 9 output item types, stored as big numbers
  • Energy caps at 2 billion FE and all six output faces start disabled
  • Two ? glyphs in the title bar open the recipe cards: left = Press (material on the left, products on the right, with every press sharing one material on a single row), right = Assemble (products on the left, materials on the right)
  • Depends on AE2 recipes and produces nothing without AE2; accepts FE only, never outputs power

ATI Extraction Interface

  • Searches along this mod's blocks and AutoResource's, merging every machine it reaches into one read-only view for pipes to pull from
  • No need to touch the machine — it is found as long as ATI or AutoResource blocks bridge the gap, and the search passes straight through machines
  • Extracted: Storage Block Fountain / Liquid Infinity Fountain / Mob Farm / Resource Farm / Auto Farmland
  • With AutoResource installed its Block Generator, Liquid Generators and FE Generator are picked up too (the FE Generator only outputs power, so it has no items or fluids to pull)
  • Conducts only, never extracted: ATI Farmland / Instant Furnace / Instant Inscriber / AutoResource Water Wheel Motor, and the interface itself
  • All six faces expose the same merged view; read-only, so nothing can be pushed back
  • The search only follows this mod's blocks and AutoResource's — the floor a Generation Platform lays down is vanilla blocks and breaks the link
  • Vanilla chests and containers from other mods are never aggregated
  • The connected range is rescanned every 1 s, so a new machine is picked up within a second
  • Beyond 4096 connected blocks the search is truncated and a warning is written to the log

ATI Generation Platform

  • Lays out a floating platform of 3×3 chunks (48×48 blocks) at its own height
  • Shift+right-click generates the whole area; right-click opens the GUI to generate or rebuild chunk by chunk
  • The edges are stone bricks, the interior is smooth stone, and its inner corners are ochre froglights
  • The disguise switch in the GUI is global: turning it on shows every platform top as stone bricks
  • Only air and the platform's own blocks are replaced; anything else is skipped

ATI Supply Crate

  • Trade accumulated supply points for random items — one per category across 10 categories
  • Redeeming costs 3 points for one item; spending 1 point rerolls the whole list immediately
  • Supply points come from +1 per 30 min of playtime and +5 per achievement
  • The list rerolls on every in-game hour boundary, even while the GUI stays open

Equipment

Eternal Totem

  • Triggers on death, cancelling it and leaving you at 1 HP — reusable forever
  • Works from anywhere in your inventory or accessory slots, no need to hold it
  • On trigger it clears every effect, then grants 40 s Fire Resistance / 45 s Regeneration II / 5 s Absorption II
  • The 27 potion/food slots: potions apply one by one, and food is eaten one by one (e.g. a golden apple's Regeneration and Absorption)
  • Neither potions nor food are consumed — every revive can reuse them
  • ALT+right-click opens the config GUI: the 27 potion and food slots

Eternal Sword

  • Right-click settles three layers on every mob in range: the sword's own damage, the sword's on-hit enchantments, then each weapon in its slots striking once
  • All three layers land in the same tick, and each one clears the target's invulnerability frames, so the damage adds up instead of collapsing into the single largest hit
  • The sword's own damage is the summed attack of every distinct damage item in its slots, minimum 1
  • Each weapon in its slots also strikes once with its own damage and on-hit enchantments
  • Enchantment effects follow vanilla rules, Fire Aspect (sets the target alight for level × 4 s) and Knockback (pushes the target away from the user) included
  • Enchantments come from books in its slots: levels 1~10 are worth 1/2/4/8/16/32/64/128/256/512 points, and the summed points decide the level, capped at 10
  • ALT+right-click opens the config GUI: kill mode / range / 27 item slots
  • Strikes bypass the damage immunity of Draconic-Evolution's Chaos Guardian
  • Cannot be enchanted, smithed, or used as a crafting material

Additional Formulas

The full item-by-item list (result ← ingredients, which machine, which mods are required) lives in RECIPES.md (Chinese only).

  • ATM: adds synthesis of three templates
  • AE2: adds a simple synthesis method for related crystals and more efficient synthesis formulas for various products
  • Blood Magic: adds blood fruit synthesis and Mek broth to blood conversion recipe
  • Mek: adds synthesis formulas for creating related dust out of nothing
  • Mystical: restores the Gaia Spirit related formula, adds farmland recycling formula, and adds growth accelerator upgrade formula
  • Silent Gear: adds many recycling formulas, non-stackable items from Mek fishing machines can all be recycled
  • Thermal: adds Blood Magic and Evil Craft blood conversion to each other

Coal Smelting Craft

  • In a 3×3 crafting table, place 8 identical smeltable items in the outer ring and 1 coal/charcoal in the center
  • Produces 8 smelted results at once (capped at max stack size)
  • Works with all furnace, blast furnace, and smoker recipes
  • No fuel required — smelting is done directly in the crafting table

Brewing Craft

  • Vanilla potion + brewing ingredient in the crafting table uses vanilla brewing recipes
  • 1 vanilla potion + 1 brewing ingredient = 1 vanilla brewed result

Mixed Potion Craft

  • Any two potions (vanilla or mixed) in the crafting table = a mixed potion
  • Output type priority: lingering > splash > regular
  • Mixed potion + Gunpowder → splash mixed potion
  • Mixed potion + Dragon's Breath → lingering mixed potion
  • Mixed potion + Milk Bucket → regular mixed potion
  • Effect merge: highest level wins; duration from the source with the higher level; if both have it, (sum) × 0.75

All the imbaium

可以独立使用;存在大量与 ATM 整合包相关的配方内容,更建议一起使用。

物品品级

物品名称的颜色由原版稀有度决定,同时对应它的能力强度与合成成本。在创造模式标签页里自上而下扫一遍,颜色梯度就是能力梯度。

品级 颜色 定位 物品
材料级 白色 仅作合成中间物 ATI 打包材料
便利级 黄色 省事、提速,但本身不产生资源 ATI 耕地、生成平台、取出接口、加速时钟、补给箱
高效级 青色 需要输入或能量,批量加工 ATI 自动耕地、零刻熔炉、零刻压印器、生物农场、资源农场
破坏平衡 淡紫 一次建立后无限产出,或绝对能力 存储方块制造机、液体无限制造机、创造物品质变器、永恒图腾、永恒之剑

合成成本同品级一致:便利级用铁锭、高效级用铁块、破坏平衡用钻石块,永恒系列用下界合金块。创造物品质变器是例外,它走的是下界合金块环(产出的是创造化学品储罐)。

机器

ATI 耕地

  • 上方种下的作物立即成熟,无需等待
  • 采用直接设置生长阶段的方式,因此忽略作物自身的生长条件
  • 始终视为湿润,无需引水,也不会退化为泥土
  • 只接受作物类(小麦 / 胡萝卜 / 马铃薯 / 甜菜 / 下界疣,以及南瓜和西瓜的茎),树苗等无法种植
  • 南瓜与西瓜的茎相邻放置多个时,茎可能掉落

ATI 自动耕地

  • 上方作物被反复收获,掉落直接存入机器,全程不消耗能量
  • 只收割普通作物;下界疣与南瓜、西瓜的茎不会被收割
  • 收获效率每级 +1%,等级每 20 秒 +1,无上限
  • 产物按大数累计在 27 行内,可在界面取出或由管道抽取
  • 每个面可单独指定输出槽位,也可整体关闭主动输出
  • 顶面右键留给种植,界面需从侧面或底面打开

ATI 加速时钟

  • 额外驱动相邻机器,速度 2 ~ 1024 共 10 档
  • 只对带方块实体的机器生效;普通方块的随机刻固定只额外触发 1 次
  • 六个方向可逐个开关,单机开关与逐面开关都会持久化
  • 全局开关对所有时钟同时生效,重进游戏恢复默认
  • 不会加速:加速时钟、ATI 耕地、取出接口、补给箱、零刻熔炉、零刻压印器
    • 时钟与耕地是为了避免互相叠加
    • 取出接口与补给箱的 tick 本身不产生进度,熔炉与压印器每 tick 就按当前电量整批结算完,重复调用不会有额外产出

GUI 标题颜色

所有带界面的机器,其界面标题颜色与对应物品名的颜色一致(即该物品的品级色),并统一带阴影,不需要额外记忆。

ATI 存储方块制造机

  • 在界面的标记槽放入受支持的物品即开始无限复制;放入已标记的物品则取消标记并清空存量
  • 受支持的物品:带 ores / storage_blocks / ingots / dusts / gems 等标签,或来自 modern_industrialization / extended_industrialization
  • 最多同时复制 9 种物品,产量初始 0.1/tick,每 20 秒再 +0.1/tick,无上限
  • 取物:左键取 1、Shift 取 1 组、空格取到背包满
  • 六个面的按钮可指定该面输出哪一个槽(或随机 / 禁用),该设置同时约束管道的被动抽取
  • 支持管道抽取,建议用 AE2 的存储面板管理

ATI 液体无限制造机

  • 只接受一种流体,达到 1 万桶(可配置,默认 10,000,000 mB)后变为无限
  • 未达阈值时不会主动输出,但仍可被管道抽走存量
  • 达到无限后,六个面每 tick 各输出一次满量流体,受逐面开关控制
  • 手持空桶或带液容器右键可直接装取;界面左上 + 槽也会自动处理进出容器
  • 模型为流体储罐外观,内部液体随存量动态渲染
  • 支持管道输入输出,建议用 AE2 的存储面板管理

ATI 创造物品质变器

  • 布局参考工作台:3×3 输入栏 + 输出栏,但输入与输出都存在机器里,关掉界面、拆下重放都不会丢
  • 输入栏每格只放 1 个,九格填满同一种材料时自动转化,产物进入输出栏
  • 输出栏被占用时停止转化,把产物取走即可继续
  • 输入栏可接管道输入,输出栏可接管道输出
  • 输入栏只收配方内的材料,无关物品放不进去也塞不进来
  • 配方写死在代码里(JEI 与配方书里看不到),点界面标题栏右侧的 ? 可查看全部配方并翻页,物品 tooltip 的参数段也会列出
  • 当前配方:9 × 终极化学品储罐 → 创造化学品储罐(需安装 Mekanism)

ATI 生物农场

  • 未收容时右键捕捉附近 5 格内最近的生物;没捕捉到才会被放下
  • 也可放下后在标记槽放入刷怪蛋、或该生物的特征掉落物来完成收容
  • 每台只能收容一次,不可取消或更换
  • 收容后同一个槽变为使用槽:放入剪刀 / 桶 / 碗 / 玻璃瓶可模拟右键获取对应产物,且不消耗耐久
  • 产出速率 = 权重 × 等级 ÷ 500 件/秒,等级每 20 秒 +1
  • 产物按大数累计在 27 行内,可在界面取出或由管道抽取

ATI 资源农场

  • 标记槽放入一个标记物即开始产出,标记物会留在槽内展示
  • 标记物可以是圆石 / 任意树苗 / 竹子 / 甘蔗 / 冰 / 骨粉 / 花 / 蘑菇等
  • 每台只能标记一次,不可取消或更换
  • 产出速率 = 权重 × 等级 ÷ 500 件/秒,等级每 20 秒 +1
  • 悬停界面右上角的 ? 可查看「标记物 → 产物」的完整对照表
  • 产物按大数累计在 27 行内,可在界面取出或由管道抽取

ATI 零刻熔炉

  • 原料进入输入区即刻完成烧炼,每件耗 1000 FE
  • 熔炉 / 高炉 / 烟熏配方均可,优先级为熔炉 → 高炉 → 烟熏
  • 输入与输出各 18 种,以大数存储,不受 64 堆叠限制
  • 能量上限 20 亿 FE,界面顶部的进度条满格就是 20 亿
  • Shift+左键背包物品或点击投料按钮即可投料;取物统一为左键 1 / Shift 一组 / 空格取满
  • 六面输出开关默认全关,需要在界面里逐面打开
  • 界面上的 ↑↓ 按钮交换输入区与输出区的内容
  • 只接收 FE,不向外放电

ATI 零刻压印器

  • 读取 AE2 压印机配方即时生成,每件产物耗 1000 FE
  • 压板:只消耗中间那格原料,上下模板既不放入也不消耗,1 份原料产出它支持的全部压板
  • 组装:消耗上中下三格的全部材料,先算 3 材料配方再算 2 材料配方
  • 输入 18 种 / 输出 9 种,以大数存储
  • 能量上限 20 亿 FE,进度条满格就是 20 亿;六面输出开关默认全关
  • 标题栏两个 ? 查看配方:左=压板(原料在左、产物在右,同一原料的多个压板列在同一行)、右=组装(产物在左、材料在右)
  • 依赖 AE2 配方,未安装 AE2 时不产出;只接收 FE,不向外放电

ATI 取出接口

  • 沿本模组与 AutoResource 的方块连通搜索,把搜到的产物机器汇总成一个只读视图,交给管道抽取
  • 不必紧贴机器:中间隔着本模组或 AutoResource 的方块,隔多远都能搜到,搜索可以穿过机器继续往外找
  • 可抽取:存储方块制造机 / 液体无限制造机 / 生物农场 / 资源农场 / 自动耕地
  • 装上 AutoResource 时,它的方块生成机 / 流体生成机 / FE 发电机也一并纳入(FE 发电机只输出电力,没有物品与流体可抽)
  • 只传导不抽取:ATI 耕地 / 零刻熔炉 / 零刻压印器 / AutoResource 水车马达,以及取出接口自身
  • 六个面访问到的都是同一份聚合内容;只读,无法向机器回灌
  • 搜索只沿本模组与 AutoResource 的方块走:生成平台铺出的地面是原版方块,会断开连通
  • 原版箱子与其他模组的容器不会被聚合
  • 每 1 秒重新搜索一次连通范围,新增机器最多 1 秒后生效
  • 连通的方块超过 4096 个时会截断搜索,并在日志中告警

ATI 生成平台

  • 在所在高度铺开 3×3 区块(48×48 方块)的浮空平台
  • Shift+右键直接生成整片区域;右键则打开界面,可逐区块生成或重建
  • 平台四边为石砖、内部为平滑石,内部四角是荧光蛙明灯
  • 界面里的伪装开关是全局的,开启后所有平台顶面显示为石砖
  • 只替换空气与平台自身方块,遇到其它方块会跳过

ATI 补给箱

  • 用累计的补给点兑换随机物品,每次列出 10 个分类各 1 件
  • 兑换消耗 3 点获得 1 件;花 1 点刷新可立即重掷整份列表
  • 补给点来源:游玩每 30 分钟 +1,每完成一个成就 +5
  • 列表每到整点自动重掷,界面开着也会刷新

装备

ATI 永恒图腾

  • 死亡时自动触发,取消死亡并把血量留 1 点,可无限次使用
  • 放在背包或饰品栏任意位置即可生效,无需手持
  • 触发时清除全部状态效果,并给予 40 秒抗火 / 45 秒生命恢复 II / 5 秒伤害吸收 II
  • 27 格药水/食物槽:药水效果会逐个生效,食物会被挨个食用(如金苹果的生命恢复与伤害吸收)
  • 药水与食物都只读取、不消耗,每次复活都能再用
  • 按住 ALT 右键打开配置界面:27 格药水与食物槽

ATI 永恒之剑

  • 右击对范围内的生物结算三段伤害:剑自身伤害 + 剑附魔的命中效果 + 槽位内每把武器各打一次
  • 三段在同一 tick 内结算,每段都会清掉目标的受击无敌帧,因此三段伤害是累加的,不会只剩最大的一段
  • 剑自身伤害 = 槽位中所有 ID 不同的带伤害物品的攻击力之和,最低 1
  • 槽位里的每把武器还会用自己的伤害与附魔效果各命中一次
  • 附魔效果按原版规则生效,含火焰附加(点燃 等级 × 4 秒)与击退(沿使用者朝向推开)
  • 附魔来自槽位里的附魔书:等级 1~10 各计 1/2/4/8/16/32/64/128/256/512 点,累加到哪一档就是哪一级,上限 10 级
  • 按住 ALT 右键打开配置界面:击杀模式 / 攻击距离 / 27 格物品槽
  • 命中 Draconic-Evolution 的混沌守卫时可突破其免伤
  • 无法附魔、无法锻造,也不能作为合成材料

额外配方

逐条完整清单(产物 ← 材料、用哪台机器、需要装什么)见 RECIPES.md

  • ATM:添加了三种模板的合成
  • AE2:增加了相关水晶的简单合成方式,多种产物的更高效合成配方
  • Blood Magic:增加了血命果合成,增加了 Mek 肉汤转换血液配方
  • Mek:增加了无中生有相关粉尘的合成配方
  • Mystical:还原了盖亚之魂相关配方,增加了耕地回收配方,增加了生长加速器升级配方
  • Silent Gear:增加了很多回收配方,Mek 钓鱼机产生的不可堆叠物品均可回收
  • Thermal:添加了 Blood Magic 和 Evil Craft 血液的相互转化

煤炭合成熔炼

  • 在 3×3 工作台中,外围 8 格放同一种可烧炼物品,中心放煤炭/木炭
  • 一次合成产出 8 个烧炼结果(不超过物品最大堆叠数)
  • 支持熔炉、高炉、烟熏炉中所有可烧炼的物品
  • 无需燃料消耗,直接在工作台中完成

酿造合成

  • 原版药水 + 酿造材料在工作台中按酿造配方合成
  • 1 瓶原版药水 + 1 个酿造材料 = 1 瓶原版酿造结果

混合药水合成

  • 任意两瓶药水(原版或混合)在工作台中合成 = 混合药水
  • 输出类型优先级:滞留 > 喷溅 > 普通
  • 混合药水 + 火药 → 喷溅混合药水
  • 混合药水 + 龙息 → 滞留混合药水
  • 混合药水 + 奶桶 → 普通混合药水
  • 效果合并:保留最高等级;只在其中一瓶中则取该瓶时间,两瓶都有则 (两者之和) × 0.75

The Alltheimbaium Team

profile avatar
  • 2
    Followers
  • 2
    Projects
  • 28.1K
    Downloads

More from 1144042967