AlienEvo - Stats Fix

Fixes and improves the dynamic damage scaling of Alien Evolution mod abilities.

File Details

AlienEvo - StatsFix v1.1.5 [1.20.1 Forge].jar

  • R
  • May 29, 2026
  • 8.96 KB
  • 73
  • 1.20.1
  • Forge

File Name

AlienEvo - StatsFix v1.1.5 [1.20.1 Forge].jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alienevo-stats-fix-1556481:8164679")
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🌟 What's New: The Ultimate Compatibility Update!

This is one of our final patches for today, focusing heavily on maximizing compatibility between Alien Evo and the majority of popular addons that introduce canonical aliens.

✨ New Features & Damage Scaling:

  • Added "Special" Damage Multiplier: We discovered that certain canonical aliens (like Celestialsapien's energy beam) use a generic damage type hidden in the code. We have successfully mapped this and added a new special_damage_multiplier config. You can now balance these unique/magic abilities!
  • Canonical Addon Synergy: Fine-tuned the damage detection layers so abilities from major community addon packs scale beautifully with your human stats.

⚙️ New Configurations & Commands:

  • Added Config: special_damage_multiplier (Control damage for untyped/generic abilities)
  • Added Command: /aestats set special <value> (Adjust the new multiplier on the fly in-game)

🐛 Cleaned Code:

  • Removed old screen-spamming critical hit messages.
  • Enhanced the /aestats debug command to show only the raw damage type in chat, making it much easier for you to test new alien abilities in the future.