aliencraft_kepler-1.0.5-forge-1.20.1.jar
Curse Maven Snippet
What's new
Patch note :
Optimizations :
-Reduced the maximum amount of wild entities that can spawn on kepler around the player to reduce lag
-Optimized a couple of the mod's model to be less resource hungry and prevent freezes
-optimized the renderer of several mobs to reduce fps drops
-got rid of persistent entities in a couple of structures like the xenoscorpion hive to reduce lag
New additions :
New mechanics :
-Desert nights : When the night falls on the dunes of kepler's Desert, a new species of xenoscorpion comes out of the sand to hunt the player down. They will spawn by waves of 5 and only 5 may exist at any given time. If you manage to get to safety before becoming bug meal, your pursuers will burry back into the sand until you're on their hunting ground again. They are highly sensitive to fire and will burry back in the ground when encountering flames.
-Beetle Barrel Roll : When mounted on the back of an ancient beetle and flying, you now have the possibility to tap the [mount special ability keybind](X by default) to perform a barrel roll. This will make your mount dash forward at high speed, dealing 10 damage points to entities in its way and throwing them in the air and destroying any block with a hardness below 0,5 in its path.
-Aegis sitting mechanic : you can now right click your tamed aegis to tell him to sit in one place until you come back
-Aegis jumping mechanic : added the ability for tamed aegis to jump with the space bar
New block :
-Hive burrows, a new block that acts as a spawner for xenoscorpion in hives to replace persistent entities. They will spawn 1 xenoscorpion if the player is within 16 blocks and isn't sneaking. If the player manages to kill the xenoscorpion linked to the burrow, it enters a 60 seconds cooldown where no xenoscorpion can spawn
New mob :
-Surface xenoscorpion that comes in 2 skin variants, is capable of flight and will retreat back into the sand when set on fire
gameplay/balance changes :
-entirely reworked the jungle dome structure to add more sphere shaped dome, more earth like vegetation inside, new rooms, more turrets and more loot
-Tamed Aegis can now be healed with alien fruits
-Tamed Ancient beetles can now be healed with any type of meat
-Wild Aegis can no longer be mounted to avoid confusion as to how to tame them
-Ancient beetles can now walk on the surface of water
-Ancient beetle eggs now require raw gold instead of gold ingots to hatch
Esthetic changes :
-doubled the size of kepler's sun and kepler's moon to give a more alien look to the sky
-multiplied the size of the planet visible from kepler by 1.4
-Added a 3rd aegis color variant
-tweaked the existing aegis skins/color variants
-tweaked the ancient beetle's skins/color variants
-tweaked the xenoscorpion's texture to be more bright and detailed
Bug fixes :
-fixed a bug where tamed aegis would run away from players when tamed
-fixed a bug where using the flamethrower on a mount could result in the mount taking damages
-fixed a bug where the ancient beetle's control could feel a bit stiff and buggy
-fixed a bug where the ancient beetle could fly underwater
-fixed a bug where the auto turret icon would appear almost completely black in the creative tab
-fixed a bug where ancient beetle's color variants wouldn't appear when spawned via a spawn egg
-fixed a bug where the desert trees would spawn a kepler dirt block below them in.
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