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Alfheim Lighting Engine

Alfheim is a lighting engine replacement for Minecraft, optimized for performance and fixing many bugs
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Alfheim 1.1

File nameAlfheim-1.1.jar
Uploader
DesoroxxxDesoroxxx
Uploaded
Nov 18, 2023
Downloads
882
Size
72.3 KB
Mod Loaders
Forge
File ID
4876214
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alfheim-lighting-engine-910715:4876214")

Learn more about Curse Maven

What's new

Changelog File (Include Previous Versions)

Alfheim Version 1.1 Changelog - 2023-11-18

Now depends on Red Core 0.5

Now depends on MixinBooter 8.6

Changed

  • Lighting engine will now schedule updates no matter if that chunk is loaded, which is different from vanilla but potentially fix areas lighting being weird when going far away
  • Made the logic for capping the client updates per frame dumber which should fix performance drops on lower end hardware (Fixes #20)
  • Made all head-cancels overwrite instead
  • All overwrites now make the scope of the overwritten methods public to prevent access level conflicts at runtime
  • Updated the in game description to the new short description
  • Updated to Red Core 0.5

Fixed

  • Fixed a crash at start on Mohist (Probably any Bukkit implementation)
  • Fixed skins not working with Alfheim paired with some other mod (we don't know which)
  • Fixed unescaped unicode characters in the description

Internal

  • Switched to CurseUpdate for update checking
  • Switched to gradle-buildconfig-plugin entirely for project constants
  • Switched to Gradle Kotlin DSL
  • Switched to Adoptium
  • Moved logo to the root of the resources module
  • General cleanup
  • General typo fixing
  • Added missing since tags
  • Deprecated PooledLongQueue

Removed

  • Removed access transformed as overwrites can already do the job on their own
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