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Alex's Mobs Continued

Alex's Mobs Continued aims to port and update one of the greatest mods made and keep it alive.
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Alex's Mobs Continued 2.1.5 — NeoForge 26.1.x

File namealexsmobs-2.1.5-neoforge+26.1.2.jar
Uploader
CodxIOCodxIO
Uploaded
Aug 20, 2026
Downloads
21
Size
26.3 MB
Mod Loaders
NeoForge
File ID
8695328
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alexs-mobs-continued-1635121:8695328"

Learn more about Curse Maven

What's new

2.1.5

Mostly fixes for things that have been broken since 2.0.0.

  • Kangaroos, elephants and catfish kept their inventories in a tag that never actually got saved, so everything in them vanished on reload. Same for the straddleboard's stored board. Fixed.
  • Nine mobs had lost their extra loot — the crimson mosquito's blood sac being the one people noticed. It drops again.
  • Right-clicking a laviathan's head or neck did nothing at all: no saddle, no lead, no shears, no feeding. Only the tail hitbox worked. All of it works now.
  • The earthquake effect wasn't shaking the camera on NeoForge.
  • The straddleboard's grey panel was invisible in the item icon on 1.20.6 through 1.21.3, and dyeing a board never changed its icon on 1.21.4+. Both fixed. There are also two new settings — straddleboardBaseColor and straddleboardPanelColor — if you want to change the contrast yourself.
  • Big one for framerate on 1.21.6+: the animated icons in the creative tab and the advancement screen were re-uploading themselves to the item atlas every single frame, which forced the game to rebuild the whole atlas over and over. If the advancement screen has been crawling for you, try it now.

Needs CodxLib 1.4.0 or newer. Fabric also needs Fabric API.

This mod has no additional files