Alex's Caves RENEWED

Discover five rare new cave biomes concealed beneath the Overworld's surface...
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alexscaves-neoforge-26.2-2.0.2.jar

File namealexscaves-neoforge-26.2-2.0.2.jar
Uploaded
Aug 18, 2026
Downloads
1.1K
Size
71.9 MB
Mod Loaders
NeoForge
File ID
8674393
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:alexs-caves-renewed-1610672:8674393"

Learn more about Curse Maven

What's new

  • Entity renderers — full sweep, 137 markers across 71 files, plus the render-state foundation (ACNestedEntityRenderer, camera capture, one-shot double-draw suppression)
  • Cave book — the whole picture-in-picture subsystem, then all five page widgets (image/item/entity/entity-box/recipe)
  • 12 block entity renderers onto the submit pipeline
  • All 22 shaders — 10 pipeline-state only, 6 needed AC's own GLSL, plus the post chains they feed
  • Cave map renderer, spelunkery table, submarine lit body + floodlight cone
  • Watcher watcher_perspective post chain (the "bubble")
  • Item magnetism:common (Fabric had no magnetic entity layer at all)
  • JEI nuclear furnace → 26.2's network-synced RecipeMap
  • Fabric rarity name colours → item tags + 3 mixins
  • 22 mixins moved :neoforge:common (11 worldgen, 11 gameplay), closing the Fabric parity gap

Fixed — crashes

Teletor · 7 ClassCastExceptions waiting on the Fabric client · multipart part-id (Fabric attack) · sack-of-sating tooltip hover · maglev render mixin at boot · nuclear furnace destroying itself on placement

Fixed — silently dead (compiled, did nothing)

  • 15 of 17 armour pieces drew nothing at all — no equipment JSON
  • Every baby AC mob rendered adult-sized — branch behind if (false)
  • MagLev minecart was an unhittable client-side ghost — cancelling tick() also cancelled the client's only interpolation hook
  • 34 missing-texture warnings a boot — a 1.20.1 atlas AC still shipped
  • Rainbounce anchor and the totem's binding hook — two no-ops from defaultRequire: 0
  • Shared static models drawing with the last entity's pose
  • Polarity trim atlas in a path nothing reads

Fixed — behaviour

Rainbounce boots (didn't bounce, then flung you to lightspeed) · siren light dyeing · cave map's three states + item frames · jelly bean ×2 + primordial raw-meat bonus · Vallumraptor TEMPT_RANGE · /locate for AC biomes · random_patch migration · featuresPerStep · cave biomes generating with their surface rules on Fabric · heat tint · peppermint red flash, then its purple-witch aura · Watcher possession mask, own-body render, XP frame · culling sweep across 12 renderers

Added

Frosting block tint on Fabric · AC's four dynamic item tints · submarine first-person cabin composite (added, reverted, re-landed)

Deleted / settled

PostEffectRegistry (superseded) · pre-26.2 shader sources · ItemEntityMixin (double-ticked magnetism) · two unregistered mixins settled — one was a lost feature, one can never apply · the three "AI regressions" were not regressions (a creative player can never be targeted) · abyssal chasm is meant to be underwater

Known gaps

Magnet eye-height on Fabric · WatcherPossessionAccessor Fabric-dead · no Fabric JEI plugin despite the deps being wired · submarine_light/sugar_rush chains still pre-26.2 · Tremorsaurus culling box · filled-map cabin icon · ItemFrameRendererMixin

Caveat on the last commit: the four features in f1041844 are proven by build + boot only, not by eye.

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