alexscaves-neoforge-26.2-2.0.2.jar
Curse Maven Snippet
What's new
- Entity renderers — full sweep, 137 markers across 71 files, plus the render-state foundation (
ACNestedEntityRenderer, camera capture, one-shot double-draw suppression) - Cave book — the whole picture-in-picture subsystem, then all five page widgets (image/item/entity/entity-box/recipe)
- 12 block entity renderers onto the submit pipeline
- All 22 shaders — 10 pipeline-state only, 6 needed AC's own GLSL, plus the post chains they feed
- Cave map renderer, spelunkery table, submarine lit body + floodlight cone
- Watcher
watcher_perspectivepost chain (the "bubble") - Item magnetism →
:common(Fabric had no magnetic entity layer at all) - JEI nuclear furnace → 26.2's network-synced
RecipeMap - Fabric rarity name colours → item tags + 3 mixins
- 22 mixins moved
:neoforge→:common(11 worldgen, 11 gameplay), closing the Fabric parity gap
Fixed — crashes
Teletor · 7 ClassCastExceptions waiting on the Fabric client · multipart part-id (Fabric attack) · sack-of-sating tooltip hover · maglev render mixin at boot · nuclear furnace destroying itself on placement
Fixed — silently dead (compiled, did nothing)
- 15 of 17 armour pieces drew nothing at all — no equipment JSON
- Every baby AC mob rendered adult-sized — branch behind
if (false) - MagLev minecart was an unhittable client-side ghost — cancelling
tick()also cancelled the client's only interpolation hook - 34 missing-texture warnings a boot — a 1.20.1 atlas AC still shipped
- Rainbounce anchor and the totem's binding hook — two no-ops from
defaultRequire: 0 - Shared static models drawing with the last entity's pose
- Polarity trim atlas in a path nothing reads
Fixed — behaviour
Rainbounce boots (didn't bounce, then flung you to lightspeed) · siren light dyeing · cave map's three states + item frames · jelly bean ×2 + primordial raw-meat bonus · Vallumraptor TEMPT_RANGE · /locate for AC biomes · random_patch migration · featuresPerStep · cave biomes generating with their surface rules on Fabric · heat tint · peppermint red flash, then its purple-witch aura · Watcher possession mask, own-body render, XP frame · culling sweep across 12 renderers
Added
Frosting block tint on Fabric · AC's four dynamic item tints · submarine first-person cabin composite (added, reverted, re-landed)
Deleted / settled
PostEffectRegistry (superseded) · pre-26.2 shader sources · ItemEntityMixin (double-ticked magnetism) · two unregistered mixins settled — one was a lost feature, one can never apply · the three "AI regressions" were not regressions (a creative player can never be targeted) · abyssal chasm is meant to be underwater
Known gaps
Magnet eye-height on Fabric · WatcherPossessionAccessor Fabric-dead · no Fabric JEI plugin despite the deps being wired · submarine_light/sugar_rush chains still pre-26.2 · Tremorsaurus culling box · filled-map cabin icon · ItemFrameRendererMixin
Caveat on the last commit: the four features in f1041844 are proven by build + boot only, not by eye.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects