Alex's Caves Continued

Alex's Caves Continued aims to port and update the original mod to keep it alive and working for newer versions.
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Alex's Caves Continued 1.1.2 — NeoForge 26.2

File namealexscaves-1.1.2-neoforge+26.2.jar
Uploader
CodxIOCodxIO
Uploaded
Oct 16, 2026
Downloads
23
Size
72.0 MB
Mod Loaders
NeoForge
File ID
9217022
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:alexs-caves-continued-1645389:9217022"

Learn more about Curse Maven

What's new

1.1.2

A bug-fix release, mostly for Minecraft 26.3, plus a new Tremorzilla option.

Fixed

  • Cave maps crashed the game on Minecraft 26.3, and the world kept crashing on every load while the map was still in your hand. Affected worlds load normally again after updating.
  • The Holocoder crashed when scanning a mob on Fabric. It now binds the mob without crashing on every loader.
  • Irradiated z-fought with the player's skin on 26.3 instead of glowing. It now draws as a translucent green shell around you.
  • Toxic Caves, Magnetic Caves and the other cave biomes generated their stone only in tiny patches on 26.2 and 26.3 when TerraBlender was installed. This also restores the cave floors dinosaurs spawn on. Only newly generated chunks are affected.
  • The Resistor Shield didn't block damage on 1.21.5 and newer, so its enchantments never triggered either.
  • Players riding Alex's Caves mounts faced a fixed direction on 1.21.2 and newer, instead of following the mount.
  • The Dreadbow with Relentless Darkness kept firing after its arrows ran out. It now stops, except in creative.
  • The Limestone and Extinction Spears showed a jab instead of their charge pose on 1.21.11 and newer.
  • Alex's Caves armour (gingerbread, diving, hazmat, primordial, darkness) rendered as a broken copy of the wearer's body on Fabric 1.20.1–1.21.1, worst on armour stands.
  • The camera sat at the wrong distance from the block while walking on the side or underside of magnetic blocks. It now sits where it did in the original Alex's Caves.
  • Cave biomes could appear in the End when a mod such as Nullscape gives the End an Overworld-style biome layout.
  • Other mods' biomes could generate without vegetation or structures, because Alex's Caves added its cave biomes to the world's biome list before other mods had finished adding theirs.

Added

  • tremorzilla_beam_breaks_blocks (server config, and page 2 of /acc menu): turn it off and the Tremorzilla's beam still hurts what it hits but leaves the terrain alone, without disabling mobGriefing for every other mob.

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