Alex's Caves Continued 1.0.7 — Fabric 26.2
Curse Maven Snippet
What's new
1.0.7
Twelve reports came in against 1.0.6. Five were real bugs — all fixed — and the rest are answered
at the bottom.
Fixed
- Startup crash with Farmer's Delight Refabricated (26.1.2 / NeoForge, via Sinytra Connector) —
Block id not set. Our blocks shared their settings, so a block's name was attached slightly too late for Farmer's Delight, which asks for it earlier than anything else. Every block now builds its own settings and is named immediately. Verified on the reporter's exact setup. - Armour invisible on NeoForge 1.21.1, with Darkness Incarnate leaving the wearer half black (that was its glow drawn over a bare body). NeoForge 21.1 uses a different armour-drawing routine than the one we replaced, so our armour never got its turn. Other versions were unaffected.
- Worldgen stalls, freezes and crashes — Chunky/C2ME dropping to single-digit chunks/sec, the
game locking up after loading lots of chunks, and
Requested chunk unavailable during world generationon entering the Primordial Caves. All three were our "is this entity in a fluid?" check, which could force another chunk to generate in the middle of generating one. It now only reads chunks that are already loaded. One reporter's profile had 19% of worldgen time in that call. - Crash on Forge 1.20.1 with nothing but Alex's Caves and CodxLib installed. A file granting us access to a few internal Minecraft parts was announced to Forge in a way that made Forge skip it. Forge only; NeoForge and Fabric were never affected.
- TerraBlender 26.2 (
26.2.0.0.2) — its surface-rule system changed shape, so our biome surfaces silently fell back to a merge TerraBlender could override. We now support both shapes.
Also hardened: using an Occult Gem on a Beholder through automation (a deployer, with no player holding it) crashed the game.
Answers
- "Crashes with Sodium/Lithium/EntityCulling/FerriteCore/BedOptimization." No log, but it matches
the Abyssmarine Wall crash fixed in
1.0.6. Still happening on1.0.6+? Please send a log. - "Still crashing with Alex's Mobs and both Farmer's Delight compat mods." Same log as before —
fixed in
1.0.6. Update both mods. - "The Beholder crashes when used." We audited the whole thing on every version and could not reproduce it. If it wasn't the automation case above, please open an issue with your log.
- "Add compat for Tectonic." Not this release — it's a feature and wants proper design. Our biomes are generated underground, so surface terrain mods generally coexist already; if something specific breaks, tell us what.
- "The issue is still present" (1.21.11 Fabric, ~80 mods). The Tremorzilla plate brightness was
fixed in
1.0.6— check you're on it. The Primordial Caves crash from that report is fixed above.
Reminder: Alex's Caves Continued requires CodxLib. If the game refuses to start saying
requires codxlib, that's all it means — install CodxLib alongside it.
This mod has no additional files

