Alex's Caves Continued Delight
Alex's Caves gives you six enormous caves full of things that are obviously ingredients. Farmer's Delight gives you a knife, a cutting board and a cooking pot. This puts the two in the same kitchen.
Every drop Alex's Caves already had can be cut and cooked, ten animals that gave you nothing now leave a cut behind, and the parts of the caves that were never meant to be food — a pearl, a shard of uranium, a handful of pure darkness — turn into nine dishes that are worth eating and that all cost you something.
36 items. 57 recipes. No loot table is overwritten — cuts are added to what Alex's Caves already drops, so nothing you rely on stops dropping.
The drops that already existed
A dinosaur chop, a trilocaris tail, a radgill, a lanternfish, a tripodfish, a sea pig, a vesper wing and a caramel apple. On the cutting board they become portions, and every meat and fish portion cooks in a furnace, smoker or campfire:
| Cut | Cut from | Cooks into |
|---|---|---|
| Saurian Cutlet | dinosaur chop | Cooked Saurian Cutlet |
| Trilocaris Meat | trilocaris tail | Cooked Trilocaris Meat |
| Abyssal Fillet | lanternfish, tripodfish, sea pig | Cooked Abyssal Fillet |
| Radgill Fillet | radgill | Cooked Radgill Fillet |
| Vesper Strips | vesper wing | Cooked Vesper Strips |
| Caramel Apple Slices | caramel apple | — already sweet enough |
An already-cooked drop cuts into already-cooked portions, so nothing is wasted by preparing a chop you smoked earlier.
Two parts come off the board as well, and each costs you a cut: vesper strips or a gloom cut render into Cave Tallow, and a heavy bone splits into Bone Marrow. Several dishes want them.
Butchery
Ten of the caves' animals drop no food of their own in Alex's Caves. Now they leave a cut:
| Cut | Comes from | Cooks into |
|---|---|---|
| Saurian Cutlet | vallumraptor, subterranodon | Cooked Saurian Cutlet |
| Irradiated Cut | luxtructosaurus, tremorzilla, raycat | Cooked Irradiated Cut |
| Abyssal Fillet | hullbreaker | Cooked Abyssal Fillet |
| Gloom Cut | corrodent, gloomoth | Cooked Gloom Cut |
| Grub Meat | gammaroach, gossamer worm | Roasted Grub Meat |
It is an added drop, not a loot-table override, so another mod's changes to those mobs still stand. It respects doMobLoot, and it can be switched off or dialled down.
Meals
Eight ordinary ones — the cooking pot unless the recipe says crafted:
Primordial Stew · Saurian Roast · Abyssal Chowder · Trilocaris Boil · Pewen Porridge · Mussel Soup · Candied Nut Brittle · Pewen Nut Loaf
Stews come in a bowl and hand it back when you eat them, the way every Farmer's Delight meal does.
The exotic nine
The interesting half. Each of these is made from something that was never food, and each one gives you a real effect and charges you for it.
| Dish | You get | It costs you |
|---|---|---|
| Deepsight Broth | Deepsight 5:00, Water Breathing 10:00 | Mining Fatigue 1:00 |
| Hullbreaker Platter | Conduit Power 10:00, Resistance II 2:00 | Bubbled 0:15 |
| Magnetic Marrow Stew | Haste II 5:00 | Magnetizing 2:00 |
| Irradiated Goulash | Strength II 3:00, Regeneration 0:15 | Irradiated 0:30 |
| Gloom Confit | Invisibility 3:00, Night Vision 10:00 | Weakness 1:00 |
| Tremor Roast | Rage 4:00, Resistance 2:00 | Slowness 1:00 |
| Radgill Jerky | Night Vision 5:00, Speed 3:00 | Irradiated 0:15 |
| Grub Skewer | Jump Boost II 5:00 | Nausea 0:30 |
| Peppermint Parfait | Sugar Rush 4:00 | Nausea 0:30 |
For server owners
Everything above has a switch. /accd config (operators only) or config/accdelight.json:
| Option | Default | What it does |
|---|---|---|
dishEffects |
true |
Turn the exotic effects off entirely — the dishes stay, as ordinary food |
dishDrawbacks |
true |
Keep the upsides, drop the downsides |
extraMeatDrops |
true |
Whether the butchery cuts drop at all |
extraMeatDropChance |
1.0 |
0.0 never, 1.0 always |
extraMeatDropMax |
2 |
Ceiling on how many drop at once |
/accd menu opens the same settings as a chest GUI, so it works from a vanilla client. Every one of these applies immediately — the drop options on the next kill, the effect toggles on the next meal. Nothing here needs a restart.
Requirements
- Alex's Caves Continued
- Farmer's Delight — Refabricated on Fabric, vectorwing's original on Forge and NeoForge
- CodxLib (1.4.0 or newer)
Supported versions
| Minecraft | Fabric | Forge | NeoForge |
|---|---|---|---|
| 1.20.1 | ✅ | ✅ | — |
| 1.21, 1.21.1 | ✅ | — | ✅ |
| 1.21.5 → 1.21.11 | ✅ | — | — |
| 26.1.2, 26.2 | ✅ | — | — |
The list matches what Farmer's Delight itself is published for — where there is no Farmer's Delight, there is nothing to bridge.
Permission & credits
All assets are original. This mod adds no mobs, no blocks and no loot-table overrides; it is recipes, items and a config. Alex's Caves is by AlexModGuy, Farmer's Delight by vectorwing, Refabricated by the MehVahdJukaar team.


