AlexInd's Server Skins
A client-side Minecraft 1.7.10 Forge mod that replaces player skins with per-player skins fetched from an API.
How it works
- For each player in the world, a GET request is sent to the configured API URL with the player's nickname
- The API returns a JSON response with a skin URL
- The mod downloads the skin PNG and applies it to that specific player via reflection
Configuration
After first launch, edit config/alexinds_server_skins.cfg:
general {
S:apiUrl=http://localhost:8000/%s
}
Use %s as the placeholder for the player nickname.
API
The mod sends a GET request to the configured URL (with %s replaced by the player's nickname).
The server must return JSON with the following structure:
{
"SKIN": {
"url": "" rel="noopener nofollow" target="_blank">https://example.com/path/to/skin.png",
"metadata": {}
}
}
| Field | Type | Description |
|---|---|---|
SKIN.url |
string | Direct URL to the player's skin PNG (64x64 or 64x32) |
SKIN.metadata |
object | Reserved for future use, pass an empty object {} |
The skin PNG must be accessible via direct GET request (no redirects, no auth).
Example server
A minimal Python server is provided in example-server/server.py:
python example-server/server.py
Place 64x64 PNG skins in example-server/skins/ named as <nickname>.png (e.g., Notch.png).
The server will serve both the JSON endpoint and the skin files.
Configure the mod to use:
general {
S:apiUrl=http://your-ip:8000/%s
}
Build
./gradlew clean build
Output: build/libs/SkinReplacer-1.0.0.jar
Requirements
- Minecraft 1.7.10
- Forge 10.13.4.1614+
- Java 8