Alchesmith

This mod adds a new crafting block, 2 new tiers of equipment and 3 new bosses along their respective structures

File Details

alchesmith-1.1.2-forge-1.20.1.jar

  • R
  • Apr 29, 2025
  • 7.70 MB
  • 122
  • 1.20.1
  • Forge

File Name

alchesmith-1.1.2-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alchesmith-1107482:6476847")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added a small cooldown to the Symbol of tribute in order for players to not accidentally spawn multiple bosses at once
  • Fixed boss AI still active after death (no more grand general fighting post death)
  • Fixed Silverite to Charred Silverite's upgrade ( before it acted more as a craft than an upgrade)
  • Crafting cost of steel mix is cheaper now (1 iron 1 coal)
  • Blood pact ring: Added a 10 tick delay after triggers in order to give an overall better feeling to the bauble and resolve a bug.

Small update after a long while, these were things I've been wanting to fix. More content is on development though its slow because im not used to animating/programming the kind of boss that's next. More small updates until it's ready