promotional bannermobile promotional banner

Albion Mastery

A weapon mastery system for any 1.20.1 Forge modpack: every gun, blade, spell and bow you already have levels up as you fight, with trade-off specializations, mastery ranks and leaderboards.
Back to Files

AlbionMastery-1.1.0.jar

File nameAlbionMastery-1.1.0.jar
Uploader
RoinflamRoinflam
Uploaded
Nov 10, 2026
Downloads
8
Size
1.9 MB
Mod Loaders
Forge
File ID
9536883
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:albion-mastery-1779703:9536883")

Learn more about Curse Maven

What's new

Added

  • Added Iron's Arms 'n Artifice as a weapon source, with pistol and long gun types and 15 specializations.
  • Added up to four specialization slots per weapon type: normal, breakthrough, normal, breakthrough.
  • Added specialization levels: normal versions go from Lv1 to Lv5 with mod points, and a maxed one can be broken through to ★1–★5 with breakthrough points.
  • Added resets that refund all mod points of a source or all breakthrough points of a type; the first reset is free, then once every 24 hours by default.
  • Added three specialization page layouts (slots on the left, slot strip on top, list + detail), switchable from the button in the top bar.
  • Added a guide to the specialization page: a step bar, a first-time walkthrough and inline explanations, with a ? button to replay it.
  • Added a screen size setting for the mastery screens, picked from the monitor size by default and adjustable with the magnifier button at the bottom left of the compass and the specialization page.
  • Added the weaponXpMultipliers and weaponDamageMultipliers config options for per-weapon XP and damage multipliers.
  • Added the /albionmastery spec level, breakthrough, respec and points admin commands.

Changed

  • Changed slot unlocking: slot 1 opens once a weapon of that type reaches the weapon gate (max level by default), slots 2 and 4 follow type level, and slot 3 follows source level.
  • Changed specializations to apply to a weapon only after it reaches the weapon gate; Mastery Rank lowers the gate from rank 3 once the type has a maxed weapon, and a fully trained type skips it.
  • Changed specializations so that their gains and costs grow together as they level up.
  • Changed specialization cards to list one effect per line with right-aligned values; hovering a card shows its per-level table.
  • Changed the mastery map side panel, tooltips and rank path tooltips to describe the new rules.

Fixed

  • Fixed Chinese text wrapping that could leave only one or two characters on the last line.

Upgrade notes

  • The network protocol changed: update the client and the server together, as 1.0.0 and 1.1.0 cannot connect to each other.
  • Existing saves are migrated on first login: equipped specializations move to the matching new slots at max normal level, and if points fall short, everything is refunded instead.
  • Back up your config folder before updating.

This mod has no additional files