alayacore-0.2.0.jar
Curse Maven Snippet
What's new
## [0.2.0]
### Added
- Reality marbles for content mods, with shared overlap and terrain protection rules.
- Solid shields that bodies can't pass through.
- Content mods can add their own kinds of deeds.
- Passive abilities.
- Hidden + and ++ steps for every rank.
- Attacks ignore armor and Protection by their rank.
- Continuous damage that is not stopped by hit immunity.
- A servant property for melee hits that ignore hit immunity.
- Abilities can deflect projectiles.
- Shared held beams, thrown weapons, weapon block-breaking and sword dashes for content mods.
- Skill effects that give back what they replaced when they end.
- Any Archer draws bows faster.
- Weapons kept on death and indestructible weapons through item tags.
- Servant classes, servants, divinity, sweet foods, cakes, loot table groups and starting items as data.
- Servants can be hidden from selection.
- Lost items that fall into the void return to where they belong.
- Max mana stops growing at a ceiling.
- A warning in the log for every missing config key.
### Changed
- Kills give 10% of the victim's max HP as max mana, and challenge advancements give half their experience.
- Sync reaches 100% at 10,000 max mana.
- Ability costs come from a cost table per rank step, and shield repair gets cheaper at every step.
- The class attack bonus on melee depends on the weapon's attack speed, and skills and noble phantasms add it too.
- Mobs that are servants get the class attack bonus.
- Shields protect blocks and entities behind them from every attack, and take each attack once per tick.
- Solid shields stop dashes.
- Config keys that move to another section keep their old values.
### Fixed
- Players who had not chosen a servant could still fall, fly or be pushed.
- A Grand who changed class kept the old class's title.
- The previous servant's advancement branch stayed visible after changing servant.
This mod has no additional files