Description
Hi!
Akrion RPG expansion is aimed at bringing traditional and staple fantastical elements to the minecraft world.
Forge 1.19.2. Unfortunately, no planned fabric port in the near future, but feel free to do so yourself after notifying me.
NECROMANCY UPDATE (1.1.0)
The first major update for this mod!
To become a necromancer, you have to kill liches to acquire a Necronomicon and read it, gaining the Malediction of Undeath effect. Then, with a Tainted dagger, kill humanoid mobs to gain Tainted souls. Use these souls to craft Tainted Steel and create the Soul Centrifuge. With this, you 'compress' the souls into Tainted Soul Gems and craft the Altar of Reanimation. Using this, you can craft several artifacts that allow you to become a necromancer.
GOBLIN MINI-UPDATE (1.1.7)
In a mini-update, I’ve implemented goblins. These tiny ankle-biters are daft and weak, but hordes of them can be surprisingly deadly in early game. Be particularly careful of the Hobgoblins as they can pack a serious punch. The shenanigans these miniscule menaces get up to may just ruin your day!
This is my first time adding structures so do report any bugs or mishaps if you should find them. Also, you may notice that direct compatibility is removed with Better Combat. This is because I am moving towards integration with Epic Fights instead, hopefully by Update 1.3.0. If anyone is interested in helping me create blender animations, pls DM at Dragonkrone58#9979, or if you have any inquiries as to the direction of this mod in the future.
SPIRITS AND SPELLS UPDATE (1.2.0)
In this update I've added several magical items compatible with Iron's S&S, as well as curios charms. More importantly, I've implemented a Spirit Summoning system like in Elden Ring. So far only one mob is summonable but this will change down the line. Also, Akrion mod is now fully compatible with Epic Fights, and new enemies, such as the Shade Knight and Amethystian, use the EFM biped fighting animations.
Plans have shifted and the next update (The Mad Blood) is coming up fast, so plans to add onto the spirit summons will be shifted back. Also, an update to necromancy is also due later.
THE MAD BLOOD UPDATE (1.3.0)
Mod has been updated to 1.20.1. Do not expect backports. This update adds an entire roster of Bloodborne-inspired enemies and bosses compatible with EFM. Notable changes to the mod include the removal of Desert and Orc-themed elements. This is to be put a planned separate mod in the future.
In the upcoming updates I will add Mad Blood structures and also a config file.
Compatabilities & Dependencies:
Latest version of Akrion mod requires the following:
Epic fight 20.7.4 or earlier
WOM 20.1.7.40 or earlier
Indestructible 20.6.7
Any recent 1.20.1 Curios, Geckolib versions
Other mods: There shouldn't be any issue with other forge mods due to the somewhat vanilla nature of this mod. (PS: This may not be true as of 1.2.0 due to EFM)
Other mods with compatability (but not required)
Iron's S&S
Epic Knights
JEI
Thank you for your time!
-Dragonkrone58



