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Aiming to become a legend

"Warning! This mod was created by AI!" Eat various meals, defeat various mobs, and achieve achievements. These are the paths to legend.

Aiming to become a legend

Minecraft 1.20.1 Forge Release License: GPL v3

English | 日本語


English

Overview

Aiming to become a legend is a lightweight, performance-friendly Minecraft Forge mod for 1.20.1.
Every action in your adventure—completing advancements, hunting diverse mobs, and savoring new food delicacies—makes you fundamentally stronger.

Features

  • Permanent Attribute Progression:
    For every 5 points gained from the sum of:

    1. Completed Advancements (ignoring root category items by default to prevent dimension double-counting)
    2. Unique Mob Types Killed
    3. Unique Food / Consumable Items Eaten

    You permanently gain:

    • Max Health: +2.0 (+1 heart)
    • Attack Damage: +0.3
    • Armor: +0.5
    • Armor Toughness: +0.5
    • Experience Multiplier: +0.1 (+10%, directly integrates with Apothic Attributes attributeslib:experience_gained)
    • Enchantment-like Damage Reduction: +1.0% (capped at 80% total with armor enchantments, ineffective if armor already hits the cap)
    • Pure Universal Damage Reduction: +0.1% (stacks multiplicatively with enchantment reduction; mitigates ALL damage types including void, Draconic Evolution chaos damage, Cataclysm lasers & curse, Warden sonic boom, and Iron's Spells true/eldritch damage via universal algorithmic reduction; capped at 80%)
  • Unlimited Ceiling (No Upper Limit):
    There is no cap on milestones and base tiers. The more you explore and conquer, the stronger you become.

  • High-Performance & Event-Driven:
    Zero per-tick calculations. Data is updated strictly when advancements are earned, mobs are slain, food is consumed, or damage/XP events occur.

  • Growth & Legend Notifications:

    • Whenever you gain 1 point, you see: "Feeling yourself growing stronger."
    • Whenever you reach a milestone multiple of 5 and gain a buff tier, you see: "One step closer to becoming a legend." (point notification is suppressed).
  • Commands:

    • /legend or /legend status - Check your current tier, counts (advancements, mobs, foods), and active attribute bonuses.
    • /legend status <player> - Check another player's progress (Operator permission level 2).
    • /legend sync - Recalculate and synchronize attributes.
 

 


日本語 (Japanese)

概要

Aiming to become a legend は、Minecraft 1.20.1 (Forge) 向けの超軽量・高パフォーマンスな成長系MODです。
冒険の中で「実績を達成する」「多種多様なモブを討伐する」「食べたことのないアイテムを食す」という行動を積み重ねることで、プレイヤーの基本能力が永久に強化されていきます。

主な特徴

  • 永続的なステータス強化:
    以下の3つの合算値が 5増えるごと に永続バフを獲得します。

    1. 達成した実績数(ルート親実績やレシピ解放を除外し、純粋な実績のみを正確にカウント)
    2. 倒したモブの種類数(ユニークなエンティティ種別)
    3. 食べたアイテムの種類数(ユニークな食品アイテム種別)

    1段階(Tier)ごとの上昇値:

    • 最大体力 (Max HP): +2.0(ハート1個分)
    • 攻撃力 (Attack Damage): +0.3
    • 防御力 (Armor): +0.5
    • 防具強度 (Armor Toughness): +0.5
    • 獲得経験値倍率 (XP Multiplier): +0.1 (+10%, Apothic Attributesの attributeslib:experience_gained と直接連動)
    • 「エンチャント防御」扱いの全ダメージ軽減率: +1.0% (防具エンチャントと合算して最大80%上限、防具だけで到達している場合は無効)
    • 純粋汎用全ダメージ軽減率: +0.1% (エンチャント防御と重複乗算軽減。奈落、ドラコニックエヴォリューションの混沌ダメージ、カタクリズムのレーザー/呪い、ウォーデンの音波、ISSのtrue/エルドリッチダメージ等あらゆるダメージを完全汎用ロジックで軽減、最大80%上限)
  • 青天井の成長上限:
    合算値および段階(Tier)に上限はありません。世界中を探索し尽くすほど強大な存在へと近づきます。

  • 超高パフォーマンス設計 (イベント駆動):
    毎tickの重い走査や計算は一切行いません。実績解除時・モブ討伐時・アイテム摂食時のみ差分を判定・加算するため、サーバー負荷は極小です。

  • 成長および伝説通知メッセージ:

    • 合算値が1増えるごとに「成長を感じる」と表示されます。
    • 5の倍数に達して段階(Tier)が上がった際は「伝説へ一歩近づいた」のみが表示され、「成長を感じる」は出力されません。
  • コマンド:

    • /legend または /legend status - 現在の段階、各項目(実績・モブ・食事)の達成数、付与されているステータスボーナスを表示します。
    • /legend status <player> - 他のプレイヤーの進行状況を確認します(OP権限レベル2以上)。
    • /legend sync - 属性バフを再計算・同期します。

Aiming to become a legend Team

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A lazy, greedy, foolish, and childish person who has many ideas but completely delegates the coding to AI.

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