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AilurusLoader

A playermodel mod designed for complexity while keeping ease of use
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AilurusLoaderBeta2

File nameailurusloader_betabuild1.1.7.jar
Uploader
TheBluestSunTheBluestSun
Uploaded
Oct 23, 2026
Downloads
12
Size
401.4 KB
Mod Loaders
Forge
File ID
9294441
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ailurusloader-1760266:9294441")

Learn more about Curse Maven

What's new

  • Removed the cap/maximum amount of value driven animations you can have

<small style="border: 0px; font-family: 'gg sans', 'Noto Sans', 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 0.875rem; font-style: normal; font-weight: 400; margin: 0px; padding: 0px; vertical-align: baseline; color: oklab(0.798775 0.00296202 -0.00433638); display: block; line-height: 1.20313rem; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: break-spaces; background-color: oklab(0.175056 0.00906181 0.0114499); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">there lowkey was no point in like, having it anyways</small>

  • Fixed Overhead chat text not being sent if local chat wasnt on
  • Added an option for animations to be able to affect physic bones
  • Sound editor for animations where you can add frames at times of the animation your editing to play a sound at

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