AI Chatgame Solver

AI ChatGame Solver — a client-side Fabric mod that detects server chat games (unscrambles, trivia, first-to-type) and uses AI to type the correct answer before anyone else can.

AI ChatGame Solver

> Never lose a chat game again — your AI plays them for you.

HUD showcase


🎮 What It Does

AI ChatGame Solver is a client-side Fabric mod that watches your chat for server mini-games — unscrambles, trivia, first-to-type, word puzzles — and solves them for you in milliseconds using AI. It reads the game announcement, thinks, and types the answer before anyone else can even finish reading the question.

It's not a dumb keyword macro: a smart multi-stage pipeline filters out fake games, result announcements and ordinary chat, then sends only real games to your AI provider — saving you money on every token.

Main Menu


✨ Features

⚡ Local Quick-Detect

Well-known game formats ("Unscramble the word: …", "First to type…", quick math, trivia, riddles, decode, and more) are recognized locally with zero AI — detection is instant and deterministic, never dependent on the AI having an off day.

🛡 Keyword-Only Trigger Mode

Nothing goes to the AI unless a line contains your keywords. Zero accidental calls, zero wasted money. Add, edit and delete keywords right in the GUI.

🧠 Smart Game-Over Detection

"Time's up!", "Nobody answered in time.", "Answer: X", "Winner: X" — result announcements are vetoed locally before the AI ever sees them, and the AI itself is trained to reject already-ended rounds. It will never type a revealed answer into chat.

🔢 Letter-Perfect Unscrambles

Every unscramble answer is verified in code, letter by letter against the scramble. A wrong letter count (enhanced vs enchanted) is caught locally and auto-retried with the exact mistake explained to the AI. A provably wrong answer is never typed.

🧩 Complete-Announcement Grouping

Once a keyword triggers, the announcement's remaining lines are automatically grouped into the same block — the AI always sees the full announcement, never a half-cut one.

⚙ Fully Configurable In-Game

Every setting lives in a vanilla-styled GUI (open with the U key by default, rebindable in Options → Controls): AI provider & keys, answer typing speed & delays, filter triggers, per-server context, prompt tuning — all saved instantly.

AI provider settings

🌐 Per-Server Context

Different servers, different game formats. Store custom instructions per server IP so the AI always knows exactly how your server phrases its games.

📊 Live Stats & Logs

Track solved games, success rate and history in the Stats screen, with a built-in error log for debugging.

Stats Menu


🚀 Getting Started

  1. Drop the jar into your .minecraft/mods folder (Fabric Loader & Fabric API required)
  2. Press U in-game to open the config
  3. Open AI Settings → paste your API key and pick a model
  4. Check Filter Settings → add keywords matching your server's game announcements
  5. Play. The HUD lights up when it solves — you don't touch anything.

Filter Settings


🔌 Supported AI Providers

Provider Notes
OpenAI Any OpenAI model, bring your own key
Anthropic Claude models, bring your own key
Groq 🆓 Free tier available — blazing fast inference
Google AI Studio 🆓 Free tier available — generous Gemini quota
Custom / OpenAI-compatible OpenRouter, Ollama, LM Studio, or any self-hosted endpoint

> No budget for AI? Groq and Google AI Studio both offer free API keys — the setup screen links you straight to them.


💬 Join the Community

Need help, want to suggest a feature, or just show off your solve streak?

→ Join the Discord Server ←


Client-side only · Works on servers that don't block AI assist · Bring your own API key

AI Chatgame Solver Team

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