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AI Builder - Assistant

An in-game AI assistant for Minecraft with natural-language chat, AI-powered building, blueprint tools, and web search. Class 选择 Mod。

AI Builder User Manual

Version 1.4.0 | Minecraft 1.20.4 | Fabric Mod

Installation & Requirements

Item Requirement
Minecraft version 1.20.4
Mod loader Fabric Loader ≥ 0.15.0
Java version ≥ 17
Prerequisite mod Fabric API (required)
  1. Install Fabric Loader and Fabric API.
  2. Drop ai-builder-1.4.0.jar into .minecraft/mods/.
  3. Launch the game and press K to open the AI Builder settings.

First-Time Setup

On first launch, the mod creates ai-helper/config/ai-builder.properties. You must set an API key before using the AI.

/aiconfig api_base_url your API URL
/aiconfig api_key your API key
/aiconfig model your model name

You can also press KAI Chat Settings for a visual configuration. The mod supports OpenAI-compatible interfaces and the Anthropic Messages interface. The default api_format=auto picks the format automatically based on the URL; if needed, edit the config file directly to specify openai or anthropic, then run /aiconfig reload.

Keybindings

Key Function
K (default, rebindable) Open the mod's main settings menu
Enter Send a message in the AI chat screen; place a structure or enter a folder in the structure browser
Escape Close the current mod screen
Page Up / Page Down, mouse wheel Scroll the chat or file list
/ , Backspace, Delete Navigate the unified structure browser, go up a level, or delete the selected file

K can be changed under the vanilla Options → Controls → Key Binds in the AI Builder category. The other keys are fixed in-screen actions.

Commands

AI & Tools

Command Description
/ai <message> Chat with the AI; the AI can perform building actions via supported instructions in its reply
/ai blueprints List loaded TXT blueprints
/ai reload_blueprints Reload TXT blueprints
/ai test_stairs Place a sample of stairs for debugging orientation
/ainew Clear conversation history and start a new topic
/aistop Abort the current AI request
/aipos Show current coordinates and dimension

Configuration

Command Description
/aiconfig show Show API, model, web search, and Tavily configuration
/aiconfig api_base_url <value> Set the API URL
/aiconfig api_key <value> Set the API key
/aiconfig model <value> Set the model name
/aiconfig web_search <on/off> Enable or disable web search
/aiconfig tavily_api_key <value> Set the Tavily API key
/aiconfig reload Reload the config file after manual edits

/aiconfig is not a general "arbitrary key-value" command. Set screenshot_enabled, context_enabled, stream_output_enabled, and language in the settings screen, and set api_format by editing the config file directly and then reloading.

Structure Commands

Command Description
/ainbt list List NBT and Litematica structure files
/ainbt info <filename> Show details of an NBT or Litematica structure
/ainbt all Show a summary of all structures
/ainbt place <filename> Place an NBT or Litematica structure at the player's feet

/ainbt has no argument-less GUI. For graphical structure management, use KLoad Structure.

The in-chat log display and "generate test log" are provided by the optional debug-menu mod and are not AI Builder commands.

Features in Detail

AI Chat & Building

Press KAI Chat, or use /ai <message>. The chat screen supports up to 20 messages (10 rounds) of context, up to 1024 characters of input, TXT blueprint references, clearing history, canceling requests, and incremental streaming display. The screenshot feature is off by default; when enabled, it captures a scaled game frame when you send a message.

The AI can place, fill, or clear blocks, give items, spawn entities, set time/weather, teleport, and generate/place blueprints. A single fill or clear is limited to 10,000 blocks, giving is limited to 64 items, and spawning is limited to 20 entities. execute_command runs at permission level 2, but dangerous root commands such as server management, banning, kicking, and stopping/saving the world are rejected; do not describe it as able to run arbitrary vanilla commands.

Blueprint coordinates are relative: X is east, Y is up, Z is south, and the origin is at the player's feet. Both V1 and MCBLUEPRINT v2 TXT formats can be loaded.

Unified Structure Browser

Press KLoad Structure to browse, search, delete, and place the following files, with subfolder support:

  • ai-helper/structures/nbts/: standard .nbt structures;
  • ai-helper/structures/litematic/: .litematic structures;
  • ai-helper/structures/txts/: V1/V2 .txt blueprints.

NBT/Litematica placement skips air and structure_void, and preserves block states, block entity data, and structure entities; legacy sign data is converted to the 1.20+ format. AI-generated TXT blueprints are saved to ai-helper/structures/txts/ai-generated/.

Selection Tool

Press KSelection Tool. Set two opposite corner coordinates (or use the current position) and confirm; the game then displays a highlight box. The draft is preserved when you close the screen. The analyze/export screen can count blocks and export on the server side:

  • TXT / MCBLUEPRINT v2: always includes container items and the front/back text of non-empty signs;
  • NBT: preserves block entity data;
  • Litematica: preserves block entity data, with an option to include entities.

Web Search, Web Scraping & Screenshots

Web search requires web_search_enabled=true and a configured tavily_api_key. When the AI decides a search is needed, it fetches up to 5 Tavily results; the search timeout is 120 seconds. The AI can also scrape a specified web page based on tags in its reply; the scrape timeout is 30 seconds and the page text is truncated to at most 8,000 characters.

With screenshot_enabled on, sending a message in the chat screen captures a screenshot 2 ticks after the screen closes; the image has a maximum width of 512 px and is temporarily saved at ai-helper/screenshots/ai_chat_temp.png. The /ai screenshot path is ai_temp.png.

Configuration Options

Config file: ai-helper/config/ai-builder.properties

Option Default Description
api_base_url https://api.kimi.com/coding/v1/messages API endpoint
api_key your-api-key-here API key, must be set
model kimi-for-coding Model name
screenshot_enabled false Whether to send screenshots in AI chat
context_enabled true Whether to enable multi-round conversation context
web_search_enabled true Whether to allow Tavily web search
tavily_api_key empty Tavily API key
stream_output_enabled true Whether to display AI replies incrementally
language en_us UI language: zh_cn or en_us
api_format auto auto, openai, or anthropic

Press KAI Chat Settings to change the four boolean toggles; the API settings screen can change the API URL, key, model, and Tavily key. After editing any config manually, use /aiconfig reload to apply. Language can be switched under KMod Language Settings, but on the next client launch it will follow the current Minecraft game language again.

Blueprint Format

V2 is recommended:

The following example is based on run/ai-helper/structures/txts/example2.txt in the run directory; set the blueprint name to example and leave everything else unchanged:

# MCBLUEPRINT v2
# name: example
# size: 5x6x5
# origin: 0,0,0
# The origin is at the lowest layer of the structure's northwest corner; x is east, y is up, z is south
# Format: x,y,z  block_id  [key=value ...]

## BLOCKS

# --- Layer 1 (y=0) ---
2,0,2   oak_log   axis=y
3,0,2   short_grass
0,0,3   short_grass
2,0,4   short_grass
4,0,4   short_grass

# --- Layer 2 (y=1) ---
2,1,2   oak_log   axis=y

# --- Layer 3 (y=2) ---
0,2,0   oak_leaves   distance=4   persistent=false   waterlogged=false
1,2,0   oak_leaves   distance=3   persistent=false   waterlogged=false
2,2,0   oak_leaves   distance=2   persistent=false   waterlogged=false
3,2,0   oak_leaves   distance=3   persistent=false   waterlogged=false
0,2,1   oak_leaves   distance=3   persistent=false   waterlogged=false
1,2,1   oak_leaves   distance=2   persistent=false   waterlogged=false
2,2,1   oak_leaves   distance=1   persistent=false   waterlogged=false
3,2,1   oak_leaves   distance=2   persistent=false   waterlogged=false
4,2,1   oak_leaves   distance=3   persistent=false   waterlogged=false
0,2,2   oak_leaves   distance=2   persistent=false   waterlogged=false
1,2,2   oak_leaves   distance=1   persistent=false   waterlogged=false
2,2,2   oak_log   axis=y
3,2,2   oak_leaves   distance=1   persistent=false   waterlogged=false
4,2,2   oak_leaves   distance=2   persistent=false   waterlogged=false
0,2,3   oak_leaves   distance=3   persistent=false   waterlogged=false
1,2,3   oak_leaves   distance=2   persistent=false   waterlogged=false
2,2,3   oak_leaves   distance=1   persistent=false   waterlogged=false
3,2,3   oak_leaves   distance=2   persistent=false   waterlogged=false
4,2,3   oak_leaves   distance=3   persistent=false   waterlogged=false
1,2,4   oak_leaves   distance=3   persistent=false   waterlogged=false
2,2,4   oak_leaves   distance=2   persistent=false   waterlogged=false
3,2,4   oak_leaves   distance=3   persistent=false   waterlogged=false
4,2,4   oak_leaves   distance=4   persistent=false   waterlogged=false

# --- Layer 4 (y=3) ---
1,3,0   oak_leaves   distance=3   persistent=false   waterlogged=false
2,3,0   oak_leaves   distance=2   persistent=false   waterlogged=false
3,3,0   oak_leaves   distance=3   persistent=false   waterlogged=false
0,3,1   oak_leaves   distance=3   persistent=false   waterlogged=false
1,3,1   oak_leaves   distance=2   persistent=false   waterlogged=false
2,3,1   oak_leaves   distance=1   persistent=false   waterlogged=false
3,3,1   oak_leaves   distance=2   persistent=false   waterlogged=false
4,3,1   oak_leaves   distance=3   persistent=false   waterlogged=false
0,3,2   oak_leaves   distance=2   persistent=false   waterlogged=false
1,3,2   oak_leaves   distance=1   persistent=false   waterlogged=false
2,3,2   oak_log   axis=y
3,3,2   oak_leaves   distance=1   persistent=false   waterlogged=false
4,3,2   oak_leaves   distance=2   persistent=false   waterlogged=false
0,3,3   oak_leaves   distance=3   persistent=false   waterlogged=false
1,3,3   oak_leaves   distance=2   persistent=false   waterlogged=false
2,3,3   oak_leaves   distance=1   persistent=false   waterlogged=false
3,3,3   oak_leaves   distance=2   persistent=false   waterlogged=false
4,3,3   oak_leaves   distance=3   persistent=false   waterlogged=false
0,3,4   oak_leaves   distance=4   persistent=false   waterlogged=false
1,3,4   oak_leaves   distance=3   persistent=false   waterlogged=false
2,3,4   oak_leaves   distance=2   persistent=false   waterlogged=false
3,3,4   oak_leaves   distance=3   persistent=false   waterlogged=false

# --- Layer 5 (y=4) ---
2,4,1   oak_leaves   distance=1   persistent=false   waterlogged=false
1,4,2   oak_leaves   distance=1   persistent=false   waterlogged=false
2,4,2   oak_log   axis=y
3,4,2   oak_leaves   distance=1   persistent=false   waterlogged=false
2,4,3   oak_leaves   distance=1   persistent=false   waterlogged=false

# --- Layer 6 (y=5) ---
2,5,1   oak_leaves   distance=2   persistent=false   waterlogged=false
1,5,2   oak_leaves   distance=2   persistent=false   waterlogged=false
2,5,2   oak_leaves   distance=1   persistent=false   waterlogged=false
3,5,2   oak_leaves   distance=2   persistent=false   waterlogged=false
2,5,3   oak_leaves   distance=2   persistent=false   waterlogged=false

A V2 block line has the format x,y,z block_id [key=value ...]. # name:, # size:, and # origin: are optional metadata, and lines starting with # are comments.

Directory Layout

.minecraft/
├── ai-helper/
│   ├── config/ai-builder.properties
│   ├── structures/
│   │   ├── nbts/
│   │   ├── litematic/
│   │   └── txts/
│   │       └── ai-generated/
│   └── screenshots/
│       ├── ai_temp.png
│       └── ai_chat_temp.png
└── mods/ai-builder-1.4.0.jar

All structure directories support subfolders at any depth.

FAQ & Notes

The AI doesn't respond: Use /aiconfig show to check the key and API URL; confirm your network is available. The optional debug-menu can provide chat logs to help troubleshoot.

How to switch language or streaming output: Use KMod Language Settings and KAI Chat Settings respectively; there is no corresponding /aiconfig language or /aiconfig stream_output_enabled command.

After manually editing the config: Run /aiconfig reload; no restart needed.

Security & performance: The API key is stored in the local config file. AI operations cannot be undone, so back up important saves first. Web search and web scraping send requests to external services. Placing large structures may cause a brief stutter.

License

MIT License

Author: liuzeen1234
Source: https://github.com/liuzeen1234/minecraft-AI-helper

The AI Builder - Assistant Team

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