Agua Realista 0.1.0-beta.1
Curse Maven Snippet
What's new
0.1.0-beta.1 - first public beta
- GPU FLIP fluid simulation with pressure solve and density correction.
- Continuous surface rendering: refraction, absorption, Fresnel, sky reflection, sun/moon highlights following time of day and weather.
- Foam and splashes; viscous emissive lava (/aguareal lava).
- Block collision (full and partial blocks).
- Vanilla water bridge: absorb, settle, auto mode (off by default).
- Entities float and are pushed by the water.
- Profiles Auto/Low/Medium/High/Ultra/Custom, adaptive quality, active region and hibernation by distance/dimension.
- Compatibility: Fabulous graphics tested; pauses with Iris/Oculus shader packs; clear message if OpenGL 4.3 is missing.
- Known limitations: single player only, fixed domain, not tested with Sodium/Iris/Create, tested on one GPU.
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