Ageforged Armor (1.1.1)
Curse Maven Snippet
What's new
v1.1.1 - BetterCombat / PlayerAnimationLib Compatibility (real fix)
Fix
- 1.1.0's fix was insufficient: manually copying per-bone pose did not fix the armor floating disconnected from the body during BetterCombat's dash attack. Root cause: vanilla armor uses
PlayerModelinstances (not a genericHumanoidModel) specifically so animation mods like PlayerAnimationLib, which mixin intoPlayerModel.setupAnim(), sync it automatically. Ageforged Armor's model extendedHumanoidModeldirectly, so that mixin never applied to it. - Real fix: the armor model now extends
PlayerModel, exactly like vanilla armor, so PlayerAnimationLib's animation syncing applies automatically. No behavior change when no animation mod is installed.
JAR: ageforged_armor-26.2-neoforge-1.1.1.jar
This mod has no additional files

