# ⚙️ Age of Assembly Tweaks
Age of Assembly Tweaks is the connective tissue of the Age of Assembly modpack. It doesn't add new machines or a new tech tree of its own, instead it reaches into the curated selection of addons running side by side and makes them feel like they were built for each other from the start. Recipes get rerouted and stats get rebalanced.
## 🔗 Built to Bridge, Not to Stand Alone
This mod requires Create and is designed from the ground up to live inside the Age of Assembly ecosystem. Outside of that modpack, most of its changes will have little to no effect, there's no vanilla content being overhauled, its entire purpose is to take mods that were never designed with each other in mind and melt them into one coherent industrial experience.
**Required:**
- Create
**Optional (needed for full content to load):**
- Enderite CJ Edition
- Create: Deep Dark
- Create: Power Grid
- Create: The Factory Must Grow (TFMG)
- Create: Power Loader
- Enderman Overhaul
- Create: Dragon's Plus
- Create: Enchantment Industry
- Create: Big Cannons
- Biomes O' Plenty
- TerraBlender
- Nullscape
## 🛠️ What It Actually Does
**New fluids**
- Added Molten Ender Crystal fluid
- Added Molten Enderite fluid
- Added Awkward Fluid
- Added Night Vision Fluid
- Added Invisibility Fluid
- Added buckets for all five fluids
**New items**
- Added Fractured Heart of the Sea
- Added Shrieking Heart
- Added Heart of the Deep (item from the Deep Dark mod that was not included in Create: Deep Dark)
- Added Enderite Ingot Mold (+ transitional crafting-chain items)
- Added Incomplete Echo Ingot
- Added Incomplete Phantom Track
**New crafting chains**
- Added a Create-based Enderite Ingot chain (scrap → mold → ingot)
- Added a Create-based Echo Ingot chain (fluid step sourced from Create: Big Cannons' Molten Nethersteel)
- Added a Heart of the Deep crafting chain
- Added Awkward/Night Vision/Invisibility potion recipes
- Added a Phantom Rail crafting chain
- Added a Brass Chunk Loader recipe
**Removed/rebalanced vanilla-mod content**
- Removed Enderite CJ's native ingot/nugget/scrap/gear crafting, smithing, and smelting recipes
- Removed Enderite Ingot/Nugget/Ender Crystal Shard from End City and other structure loot
- Removed the Cleric's Echo Shard trade
- Removed TFMG's Magnet, Polarizer, Rotor, Generator, Electric Motor, Diode, Potentiometer, Electric Switch, Voltage Observer, Accumulator, Stator, Transformer and the Converter
- Rewired TFMG's remaining electric machines to use Create: Power Grid's Magnet
- Removed Create: Big Cannons' Steel Ingot production recipes (compacting from molten steel, ingot↔block, ingot↔nuggets) so steel is sourced through TFMG's economy instead
- Removed Create: Connected's two Six Way Gearboxes
- Made the Enderite fluid buckets share the Enderite Ingot's rarity, and made the Ender Crystal Shard fluid + bucket Rare
- Hidden all fully-removed items from EMI
**Gameplay additions**
- Added Enderite armor 3-piece set bonus (Resistance II + Strength II)
- Added Enderite Sword +1 attack damage
- Added Enderite armor +0.2 knockback resistance per piece
- Added Enderite Sword on-hit Weakness II + Darkness II
- Added status effects for standing in the custom fluids
- Added lava-like physics to the two molten fluids, water-like physics to the other three
- Added an Age of Assembly creative tab
- Removed Biomes O' Plenty's End Corruption biome from generating (a known source of world-gen lag)
- Added Biomes O' Plenty's End Wilds and End Reef biomes into Nullscape's End generation
- Added an admin command, `/ageofassembly resetcorruptedendchunks`, to retroactively regenerate already-generated chunks that still contain the old End Corruption biome
## 📦 A Modpack First Mod
If you're not running Age of Assembly, this mod probably isn't for you.

