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Afterfall Compatibility

Compatibility and world-generation safety fixes for the Afterfall modpack.
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Afterfall-Compat-1.0.112.jar

File nameAfterfall-Compat-1.0.112.jar
Uploader
Kahve00Kahve00
Uploaded
Oct 19, 2026
Downloads
12
Size
2.6 MB
Mod Loaders
Forge
File ID
9255451
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:afterfall-compatibility-1648324:9255451")

Learn more about Curse Maven

What's new

Afterfall 1.0.112

Minecraft 1.20.1 / Forge / Java 17

  • Added seven action-driven stats, starting professions, readable XP bars and branching stat trees. Agility integrates with ParCool. Learn nodes by double-clicking; available skill points highlight the corresponding XP bar in yellow.
  • Added right-click training books and magazines, personal once-per-container loot XP and matching base Conditioning/Agility XP from running.
  • Expanded regional loot and bandit/underground base variety with weapons, ammunition, medical supplies, vehicle parts, attachments, explosives and resources.
  • Added friendly PMC barter caravans with specialty traders, two guards and a group medic. Four specialty pools contain 64 goods-for-goods offers, eight stable offers per merchant and persistent shared stock. Caravan sound sources no longer attract zombies.
  • Includes the Sound Physics startup compatibility repair and improvements to storage/door interaction, parkour controls, bandit bases and vehicle/decor compatibility.
  • Walking and sprinting noise use 2- and 4-block base radii. New normal zombies ignore sound traces and gunshot trails created before birth. Blood/scent, direct sight and horde pursuit remain active. Zombie growls no longer call additional zombies. The 45-second population scan is unchanged.

This compatibility mod is intended for the Afterfall Ruined Streets modpack and its dependencies. Use the matching 1.0.112 modpack for the accompanying scripts, assets and configuration changes.

Native compilation, stat UI checks, barter/persistence checks, acoustic policy/lifecycle checks and actual Mixin transformation tests passed. Multiplayer balance and dense-horde performance testing remain ongoing. Back up worlds before updating; existing generated structures and filled containers are not regenerated automatically.

This mod has no additional files