Afterend Ascendents
Curse Maven Snippet
What's new
Afterend Ascendants — Changelog
1.2.0 — Materials, Armor & Dragon Progression
Added
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Three boss materials: Living Heart, Ember Ingot, and Void Crystal.
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Guaranteed drops of 6–9 matching materials from player-credited boss kills.
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Three complete armor sets with netherite-equivalent statistics.
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Full-set bonuses:
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Forest: Regeneration I.
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Ash: Fire Resistance.
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Void: Speed I and Slow Falling I.
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Twelve armor crafting recipes, unlocked by obtaining their corresponding material.
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Armor repairs using boss materials.
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A dragon progression node in the advancement branch.
Changed
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Summoning sigils now require the vanilla “Free the End” advancement.
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Unlocking is tracked separately for each player and also applies in Creative mode.
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All mod item icons now use original 16×16 textures.
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Updated English and Romanian translations.
Behavior & Validation
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Incomplete or mixed armor sets do not grant set bonuses.
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Stronger or longer-lasting potion effects are preserved.
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Armor-granted effects expire shortly after removing a required piece.
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Blocked summoning attempts do not consume sigils.
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All nine automated Forge integration tests passed.
1.1.0 — Custom Bosses
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Replaced modified vanilla mobs with dedicated boss entities.
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Added original models, textures, health bars, and attack animations.
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Added root pulses, fireball volleys, teleportation, and magical pulses.
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Updated advancements to recognize the custom bosses.
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Prevented boss fireballs from igniting terrain.
1.0.0 — Initial Prototype
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Added three boss encounters based on modified vanilla mobs.
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Added craftable summoning sigils.
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Introduced the initial advancement branch.
This mod has no additional files

