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Afterdeath (Zombie Player & Infection System)

Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.

File Details

0.3.5 FORGE [NO OPTIFINE SUPPORT]

  • B
  • May 30, 2026
  • 500.85 KB
  • 53
  • 1.20.1
  • Forge

File Name

afterdeath-0.3.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:afterdeath-1546279:8171316")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

0.3.5 CHANGELOG

✨ New Features & Visuals

  • Infection Progress HUD: Added a dynamic progress bar for both infection and zombie stages.
  • Fullscreen Infection Tint: Added a fullscreen color tint that dynamically matches your exact zombie/infection stage color.
  • Client Customization: Added a new slider in the Client Settings to control the fullscreen tint opacity (defaults to 30%).
  • Poisoned Hearts: Replaced the previous "Wither hearts" option in the Client tab with properly themed "Poisoned hearts".
  • Admin Commands: Added new operator-only commands for easy testing and server management: /infect [player] [stage], /zombie [player] [stage], and /cure [player].

⚖️ Balance Changes

  • Rotten Zombie Form: You now take 25% less damage from other players, but 25% more damage from falling and sunlight.
  • Old Zombie Form: You now take 50% less damage from other players, but 50% more damage from falling and sunlight.
  • Configurable Forms: Added a new "State effects" button in the Server Settings into the "Zombie Form" category to easily toggle these new buffs and debuffs on or off.

🐛 Bug Fixes & Polish

  • Audio Fix: Fixed a bug where zombie player sounds (like running) would play from a static point behind the player instead of following them.
  • Client Menu Polish: Renamed "Reset All" to "Reset Client Settings", and added it into the pause menu.