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Aetherveil

A luminous dimension of 92 biomes, 83 animated creatures, over 530 blocks, 85 structures, glowing fluids and a hidden gate to reach it.
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aetherveil-1.2.0.jar

File nameaetherveil-1.2.0.jar
Uploader
ExnergyExnergy
Uploaded
Oct 24, 2026
Downloads
17
Size
5.4 MB
Mod Loaders
Fabric
File ID
9310735
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aetherveil-1756367:9310735"

Learn more about Curse Maven

What's new

Exnergy's Aetherveil 1.2.0:
Changes since 1.1.1: 44 biomes enriched with new vegetation and features, abandoned shrines with loot, a fix for overlapping trees, a new /aetherveil warp command, safer spawning on land, and aurora skies in more biomes with Complementary Reimagined.
🌍 Biome enrichment
44 of the sparsest biomes now have more to see, built only from Aetherveil's own blocks and plants and matched to each biome's name and character
Includes Calcite Forest, Coral Atoll, Driftstone Basin, Ringdust Flats, Comet Tail Heath, Glasswind Dunes, Icebloom Gorge, Meteor Fields, Mistveil Pinnacles, Salt Mirror Flats, Titanbone Valley, Ashfall Basin, Aurora Glades, Crystal Orchard, Firefly Dells, Glowcanopy Deeps, Gilded Ruins, Spirit Grove, Dragonscale Crags, Void Orchard and more
Only new chunks get the new features
🏛️ Abandoned shrines
Shrines are now abandoned: weathered, with cracked and mossy ivory bricks
Every shrine holds a chest with loot: rune dust, echo crystals, spectrum crystals, starflowers, amethyst shards, experience bottles, gold, lapis, iron nuggets, books and, rarely, a golden apple or a diamond
Applies to the Ember Shrine, Sunstone Shrine, Cairn Shrine and Ash Altar
🌳 Trees
Fixed trees growing on top of or through each other: 57 tree types now need free space above them before they generate
Existing chunks are not changed
🧭 Warp command
New /aetherveil warp <biome>: lists all 92 biomes with tab completion and teleports you to the nearest one
Searches densely up to 60,000 blocks and more widely up to about 650,000 blocks, so rare biomes such as the Lumenwood Rainforest can be reached
Warping no longer shows the welcome message in chat
The "no such biome" message now states the new range
Admin-only, like the other travel commands
🧭 Spawning and commands
New /aetherveil leave command, which returns you to the Overworld (/aetherveil return still works)
/aetherveil spawn and /aetherveil enter now place you on dry land, preferring biomes with vegetation, and never in water
Admin-only, like the other travel commands
🌌 Aurora and snow
Six biomes now count as snowy for shader packs so that Complementary Reimagined's aurora can appear in them: Amethyst Reverie, Witchlight Moor, Nebula Bloom Fields, Eclipse Hollows, Spirit Grove, and Meteor Fields
Rain falls as snow in those biomes
The aurora also appears in the biomes that were already cold: Aurora Glades, Frostglass Tundra, Silverpine Taiga, Icebloom Gorge, Lichenfrost Heath, Nightglow Expanse, Celestial Summit, Crystal Peaks, Mossglen Hollows, Hollow Crown, Highmoor, Void Orchard, Blacksand Strand and Stillstar Basin
The aurora itself comes from the shader pack and is not part of the mod
🎨 Lumenwood Rainforest
The sky and fog now use the dimension's normal colors, like Glowing Plains
🔧 Compatibility
Minecraft Java 26.3, Fabric API 0.163 or newer, Java 25
Existing chunks are not changed, so explore new areas to see the changes

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