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Aetherium - Vulkan Shader

Runs shader packs natively on Minecraft's Vulkan renderer, with Sodium and Distant Horizons support.
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aetherium-0.1.1+mc26.3-neoforge.jar

File nameaetherium-0.1.1+mc26.3-neoforge.jar
Uploader
SpxceBodSpxceBod
Uploaded
Oct 18, 2026
Downloads
111
Size
2.5 MB
Mod Loaders
NeoForge
File ID
9245020
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:aetherium-vulkan-shader-mod-1730933:9245020"

Learn more about Curse Maven

What's new

Fixed

  • Mining a block showed no crack with Photon. The crack is now drawn after the pack's deferred passes, wherever it lies, and it is no longer drawn into the shadow map.
  • Enchanted items and armour showed a garbled, rainbow-striped glint with packs that store packed data in their first output (Photon). Packs with their own glint program now draw the glint with it, over the item.

Also fixed

  • NeoForge: the game crashed at startup ("Texture does not exist") when a texture atlas ticked before it was first uploaded, which NeoForge does while resources are still loading.
  • The shader pack screen's "Open packs folder" did nothing when the shaderpacks folder did not exist yet; it now creates the folder and opens it.

This mod has no additional files