Built for hard modpacks. If your pack runs L2 Hostility, Apotheosis bosses, or Iron's Spells, this gives players a power curve that keeps pace with the difficulty curve.
How it works
Kill hostile mobs, elites, mini bosses and bosses to earn Rank XP — a currency completely separate from vanilla XP. Rank XP levels you up. Levels push you through the ranks.
Every rank grants permanent attribute bonuses. Low ranks give you the fundamentals: health, damage, armor. High ranks unlock the rare stuff — crit damage, life steal, armor pierce, spell power, cooldown reduction.
Anti-farm that actually works
Mob traps are the enemy of long progression. Aetheria Ranks shuts them down on multiple fronts.
| Per-chunk XP caps with progressive decay. XP in a farmed chunk drops to 50%, then 25%, then zero, resetting on a configurable timer. |
| NoAI mobs give nothing. No more AFK grinders. |
| Kills without recent player damage give nothing. Lava blades, fall damage traps, and crusher farms don't count unless you actually fought. |
| Spawner mobs give reduced XP. 25% by default. Renamed mobs can be ignored entirely. |
First kill bonus
The first time you defeat any given boss, XP is multiplied — 5× for bosses, 2× for mini bosses. Kill it again and it's back to normal.
Clean, readable HUD
- A slim Rank XP bar on your screen edge, colored by your current rank, filling in real time. Fully repositionable — vertical or horizontal, six anchor points, adjustable size, or set to fade in only when you gain XP.
- Press K for a full rank panel: rank, level, progress, total XP, bosses defeated, active boosts. Read-only — no upgrade buttons, no menu diving.
- Optional rank prefix on your name.
Two items
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Rank Essence
Instantly grants one Rank Level. Won't be consumed at max level.
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Rank XP Elixir
A real potion effect, with icon and timer like any vanilla potion, granting +50% Rank XP for 15 minutes. Drink before a boss fight.
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Neither has a crafting recipe by default — they're designed as quest rewards and loot. Add recipes via KubeJS or CraftTweaker, or hand them out through your quest book.
Integrations
Any attribute registered in the game works. The config takes free-form attribute IDs, so vanilla, Apothic Attributes, Iron's Spells, or any modded attribute can be attached to a rank.
- Apothic Attributes / Apotheosis — crit chance, crit damage, life steal, armor pierce and overheal are wired into high ranks by default. Apotheosis affix mobs and bosses are detected and grant multiplied XP.
- Iron's Spells 'n Spellbooks — spell power and cooldown reduction on the top rank by default.
- L2 Hostility — designed to sit alongside it. Your power curve, its difficulty curve.
Commands
All commands require permission level 2, so they work in command blocks, FTB Quests rewards, and datapacks.
/aetheriaranks level add|set <player> <value>
/aetheriaranks rank set|get <player> [rank]
/aetheriaranks info <player>
/aetheriaranks reload
Quest reward example: /aetheriaranks xp add @p 500reload re-reads the config and reapplies attributes to everyone online — no restart needed while balancing.
Configuration
Everything lives in config/aetheria_ranks/config.json, generated on first launch. Every number on this page is a default you can change:
| XP formula and max level | Level thresholds per rank |
| XP per mob category | Which entity IDs belong to which category |
| Per-rank attribute lists | Anti-farm limits and reset window |
| Anti-exploit rules | First kill multipliers |
| Item behavior | HUD position, orientation, size, visibility |
| Name prefix format and rank colors | Which messages appear |
mob_categories to make first-kill bonuses meaningful.Requirements
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Minecraft
1.21.1
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Loader
NeoForge 21.1.x
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Side
Client & Server
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