🌌 Aether No Escape
Tired of players using the void as a free teleport back to the Overworld? Aether No Escape is a simple mod that fixes that!
When you jump or fall off an island in The Aether, you won't get dropped back home. Instead, you're stuck in a loop – the mod teleports you right back to the top of the sky in the Aether. You'll have to fight for survival, aim for water, land on Aerclouds, or actually build a portal to get back.
✨ What does it do?
- 🛑 No Easy Escape: Jumping into the void no longer teleports you to the Overworld.
- 🔄 Endless Sky Loop: Falling off an island throws you back to the very top of the Aether sky.
- ☁️ Aercloud Friendly: Landing on Aerclouds works just like normal and protects you from damage.
- 💧 Water Clutches: Hitting water after falling resets your fall distance safely.
- 💥 Custom Landing Damage: Customize how much HP players have left upon landing, or set a minimum HP requirement to survive.
- 🔮 Effects & Sounds: Optional status effects (like Darkness or Slow Falling) and sound effects when teleporting.
⚙️ How it works
- You fall off an island and hit the minimum Y threshold in the void.
- The mod stops you from switching dimensions and sends you back to the top of the sky.
- Once you hit the ground, your HP and fall damage are adjusted based on your config settings.
📄 Config File (aethernoescape-common.toml / aethernoescape.json)
The mod generates a config file in your config/ folder on first launch:
#Y position threshold below which teleportation is triggered
#Range: -100.0 ~ 300.0
yLimit = 1.0
#Target Y height where the player will be teleported
#Range: 0.0 ~ 1000.0
yTarget = 200.0
#Player health set upon landing (1.0 = half a heart)
#Range: 0.1 ~ 20.0
healthOnLanding = 1.0
#Minimum HP required to survive the fall. If player HP is lower or equal, they die. Set to 0.0 to disable death.
#Range: 0.0 ~ 100.0
minHealthToSurvive = 2.0
#If true, disables landing damage completely and keeps current player health
safeLanding = false
#Advanced Effects & Sounds Configuration
[advanced]
#Enable or disable status effects on teleport
enableEffects = true
#Registry ID for the first effect (e.g. minecraft:slow_falling)
effect1Id = "minecraft:slow_falling"
#Duration in ticks for the first effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect1Duration = 20
#Amplifier level for the first effect (0 = Level 1)
#Range: 0 ~ 255
effect1Amplifier = 0
#Registry ID for the second effect (e.g. minecraft:darkness)
effect2Id = "minecraft:darkness"
#Duration in ticks for the second effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect2Duration = 30
#Amplifier level for the second effect (0 = Level 1)
#Range: 0 ~ 255
effect2Amplifier = 0
#Enable or disable teleportation sounds
enableSounds = true
#Registry ID for the first sound
sound1Id = "minecraft:entity.bat.loop"
#Volume for the first sound
#Range: 0.0 ~ 2.0
sound1Volume = 0.8
#Pitch for the first sound
#Range: 0.0 ~ 2.0
sound1Pitch = 1.0
#Registry ID for the second sound
sound2Id = "minecraft:block.amethyst_block.chime"
#Volume for the second sound
#Range: 0.0 ~ 2.0
sound2Volume = 1.0
#Pitch for the second sound
#Range: 0.0 ~ 2.0
sound2Pitch = 1.2
Config Options:
yLimit– The Y level in the void where teleportation triggers.yTarget– The Y height in the sky where players spawn back.healthOnLanding– How much HP the player has left after landing (1.0 = half a heart).minHealthToSurvive– Minimum HP required to survive the impact (set to 0.0 to disable).safeLanding– Set totrueto completely disable landing damage and HP resets.enableEffects/enableSounds– Toggle status effects and sound effects on teleport.

