promotional bannermobile promotional banner

The Aether II

The Iconic Dimension Mod Returns! Step into a renewed and expanded Aether Dimension with The Aether II!

File Details

The Aether II - 26.1.2-alpha.4-neoforge

  • B
  • Jun 17, 2026
  • 77.29 MB
  • 1.4K
  • 26.1.2
  • NeoForge

File Name

aether_ii-26.1.2-alpha.4-neoforge.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:aether-ii-223796:8268472"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Aether II - NeoForge - 26.1.2-alpha.4

Additions

  • Add Rustic Arkenium Bars, a darker decorative counterpart to Arkenium Bars
  • Add Gel Blocks, a sticky storage block for Swet Gel that is also created from fluid collisions between Water and Alkahest
  • Add Holystone and Brexallen Vases, lootable blocks that can be found in new structures
  • Add Shifting Glass, a tool item found in loot that can be used for directional dashing
  • Add advancement for using Shifting Glass
  • Add Aerbunny Bell, a craftable companion item that can be used to keep a tamed Aerbunny in to retrieve and deploy
  • Add Resonant Stone, a material item found in loot used for crafting the Aerbunny Bell
  • Add advancement for using an Aerbunny Bell
  • Add the Prismallard, a duck-like creature that spawns at bodies of water in Highfields biomes. When scared, it'll intimidate predators by displaying it's plumage
  • Add Prismallard Feather
  • Add Prismallard Egg and Fried Prismallard Egg
  • Add Prismallard Leg and Prismallard Roast
  • Add Ancient Henges, a rare structure found in Magnetic biomes
  • Add Veradexian Aqueducts, an uncommon structure found in Shimmering Basin biomes
  • Add Brexallen Ruins, a common underground structure
  • Add Undercloud Mineshafts, another underground structure
  • Add a new data-driven item_reinforcement registry, which is used for determining the attributes that are changed for a given item per reinforcing tier
  • Add an internal sound instance that merges given stereo audio channels into a single mono audio channel; this will be used in the future for playing Engraved Discs from a block location
  • Add lots of new tags and Aether II content to existing Vanilla, NeoForge, and common c tags
  • Add a config screen
  • Update Cumulus to 2.0.15; disallows world modification when world is previewed, allows double clicking menu entries for selection, fixes button render issues, fixes config entries missing translations, fixes mixin refmap warning
  • Update Nitrogen to 1.3.5; fixes mixin refmap warning

Changes

  • Reinforced items' durability bar now darkens with damage, as opposed to staying the same color regardless of durability left
  • Aerbunnies now follow the player when tamed
  • Aerbunnies can now receive external damage from hazards and enemies, excluding player-sourced damage and block suffocation damage
  • An Aerbunny on the player's head will now display it's health above the hotbar
  • Updated Swet assets to be brighter and shinier
  • Irradiated Chunks can now purify into a wider array of output item groups including: log blocks, raw stone blocks, processed ore items, and some additional crafting materials
  • Irradiated Armor purification output now includes pendants
  • Irradiated Weapon purification output now includes tiered crossbows
  • Irradiated Tool purification output now includes Zanite Shears and tiered shields
  • Irradiated Dust now works as a fuel for the Holystone Furnace
  • Golden Amber Blocks now work as a fuel for the Amber Hourglass
  • Isolate Hesperose and Tarabloom flower generation to Highfields biomes
  • Immolation effect buildup can now be reduced by drinking Water Vials and getting in water
  • Isolate Lilichime, Poasprout, and Pluracian flower generation to Magnetic biomes
  • Isolate Satival Shoot generation to Arctic biomes
  • Rework Trunk block generation on trees to look more dynamic
  • Rework Aether Bush and Blueberry Bush generation to look more natural
  • Rework flower generation in the Flourishing field to occur in noise-based patches and "trails"
  • Rework tree generation in the Flourishing Field to be in groups as opposed to individual trees, and generate Aether Ferns around these groups
  • Use emissive rendering for spots and gills of Magnetic Shrooms and Magnetic Shroom Blocks
  • Brighten the shadow rendering on Skyplane Leaves, Bryalinn Moss Flowers, Holpupeas, and Tarahesp Flowers
  • Adjust lightmap color of the Holy Isles dimension
  • Disallow putting Engraved Discs in Jukeboxes; a special equivalent will be implemented in the future
  • Change the spawn_in_aether and experimental_dungeon_content config options to be common configurations as opposed to server configurations

Fixes

  • Fixed Gravitite tools and weapons not having the correct stat upgrades at Reinforcement III
  • Fixed Gravitite tools' ability being able to pick up blocks it shouldn't and not updating placed blocks properly
  • Fixed enchantment prevention for Aether II's equipment not working
  • Fixed 3D noise blobs of Mossy Holystone, Packed Ice, Ferrosite, Irradiated Holystone, and Ichorite not generating correctly in their respective biomes
  • Fixed Aether II's saplings creating vanilla Dirt when grown and not Aether Dirt
  • Fixed Vase blocks in Small Veradexian Ruins not having the cracked block state
  • Fixed leaf particles not being spawned when walking through Aether Bushes
  • Fixed Bone Meal and Swet Gel being usable on Tall Aether Grass, since there is no additional growth state
  • Fixed Irradiated Dust not having a usage animation
  • Fixed landing on Aerclouds playing the fall damage sound even though fall damage is prevented
  • Fixed the Guidebook descriptions screen not having a properly darkened background
  • Fixed the alpha information screen not having a properly darkened background
  • Fixed Aerwhales and Zephyrs getting stuck on aerclouds
  • Fixed animals having trouble pathfinding when tempted by food and when breeding
  • Fixed Aerbunnies being able to jump even when sitting down
  • Fixed visual sync issues with mounts and vehicles on multiplayer servers
  • Fixed visual sync issues with accessories, latched Swets, stuck projectiles, and Aerbunnies on servers
  • Fixed the unfold animation not playing when Cloud Skiffs are placed
  • Fixed insect fold and unfold animations not playing correctly at the right times
  • Fixed hovering block entities created by Gravitite tools' ability being rendered in complete darkness
  • Fixed Aether II's armor sets not rendering properly on baby humanoid mobs
  • Fixed Aether II's title screen music not looping properly
  • Fixed music playing at the same time as Aether Portal sounds
  • Fixed the Vertigo advancement being granted even when the player has not hit the ground
  • Fixed aether II's key mapping category missing a translation key
  • Fixed Corrobonite Crystals and Glint Gemstones being incorrectly included in the gems/zanite tag
  • Fixed some recipes accidentally being placed in the minecraft namespace
  • Fixed a mixin refmap warning error occurring on game startup
  • Fixed some bugs with Sodium, Iris, and Complementary Shaders Reimagined compatibility; this includes snowy plant rendering, waterfall void fade rendering and tinting (only with Sodium), and Moa and Aerbunny rendering

Experimental Dungeon Content

[Note: Infected Guardian Tree structure must be spawned in using commands; following blocks and items need to be enabled in the mod's config]

  • Added Prayer Candle
  • Added Guardian Pew
  • Added Guardian Donation Box
  • Added Abandoned Bag
  • Added Fungal Cache
  • Added Sage Chest
  • Dead Ends of the Infected Guardian Tree structures have been given more variation to give a dungeon a more natural appearance on the exterior