File Details
The Aether II - 1.21.11-alpha.2.1-neoforge
- B
- Apr 14, 2026
- 76.75 MB
- 5.7K
- 1.21.11
- NeoForge
File Name
aether_ii-1.21.11-alpha.2.1-neoforge.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
The Aether II - NeoForge - 1.21.11-alpha.2.1
Additions
- Added Arkenium Bars; these come in one regular and 3 Artisan's Bench variants
Changes
- Charms can now be applied to pendants
- Buffed Neptune Armor set-bonus
- The Sentry Boots zephyr protection ability is now mentioned in the item's tooltip
- Tamed animals will no longer die when falling out of The Aether
Fixes
- Fixed Bedrolls exploding when used
- Fixed head rotation of bestiary entity renders being wrong
- Fixed guidebook health display sometimes being inaccurate
- Fixed Skybirch Saplings not growing
Experimental Dungeon Content
[Note: Infected Guardian Tree structure must be spawned in using commands]
- Fixed some Infected Guardian Tree room connection issues
- Reduced average amount of Guardian Tree rooms
- The Guardian Tree is no longer made-up of placeholder blocks
The Aether II - NeoForge - 1.21.11-alpha.2
Ported the mod to 1.21.11
Additions
Added Veradexian Ruins structure; an uncommon structure made of a cluster of ruins, generating all across The Aether
Added Veradexian Library structure; a rare variant of the Veradexian Ruins with a hidden library in the basement. This structure is exclusive to dense forest biomes (Both Veradexian Ruins and Library come in a temperate and an arctic variant to adjust the structure's block palette to the arctic environments)
Added Irradiated Bunker Remnants structure; a structure exclusive to the irradiated biomes consisting out of 1-2 bunkers ruins
Added Irradiated Settlement Remnants structure; another irradiated theme exclusive structure
Added Animal Den structure, a small den structure generating inside forests. The den is currently uninhabited but this will change in the future
Added Skyroot Barrel
Added Holystone Smoker
Added Aether Shelf variants
Added Veradexian Vase; a vanilla like decorated pot block with unique visuals
Added Animal Stash block; a chest like container with a different model that will retain its open state when opened once
Added Ice Pendant; an accessory that temporarily freezes liquid blocks when stepped above
Added Charm of Reach I; a new tool charm that will increase a player's block interaction range
Added a config for enabling experimental dungeon content
Implemented a working world gen continentalness value that will later be used by the expanse biome
Changes
Made magnetic biomes more common
Gave magnetic biomes a unique terrain generation
Microbiomes will occur less often now
Slightly tweaked generation rates of existing structures
Made Amberoot trees a bit more common in magnetic and arctic biomes
Improved snow generation in arctic biomes to have less chunk border cut-offs
Rebalanced build-up effect durations; previously most effects triggered so rarely due to low build-up making them seem bugged. Because of this a lot of mobs were way easier to defeat than they were meant to be. We do appreciate feedback on these changes.
Cockatrice will now deal venom build-up with melee attacks
Aechor Plants and Carrion Sprouts no longer spawn if there is a block above them
Reduced flying monster spawn rates
Adjusted Zephyr spawn costs
Reduced Zephyr follow range from 35 to 30
Reduced Zephyr flying speed from 0.1 to 0.07
Nerfed Zanite Armor attack speed bonus from +0.3 to +0.15
Nerfed Charm of Dexterity I attack speed bonus from +0.25 to +0.15
Nerfed Charm of Resistance I knockback resistance bonus from 25% to 10%
Renamed Spears to Pikes
Pendants are now repairable
Added pendants to the Irradiated Chunk loot table
The Aether II Spawn Eggs creative inventory tab is now sorted by category instead of alphabetically for vanilla parity
Fixed Aether Portals created in The Aether spawning in mid-air in the overworld
Removed Quicksoil from the portal whitelist
Raised cloud height from y256 to y320
Irradiated biome fog is less intense now
Fixes
- Fixed Irradiated Holystone and Marbled Ichorite Stairs, Slabs and Walls not having an assigned tool and not dropping anything
- Fixed tree nest Moas sometimes generating inside the tree's log
- Fixed a rare crash with the shrouded forest mossy tree feature
- Fixed Zanite Pendant lacking its ability tooltip
- Fixed Wisproot and Greatroot Planks map colors being inaccurate
The Aether II - NeoForge - 1.21.8-alpha.1.1
Changes
- Moa Feather and Moa Egg textures have darker outlines.
- Stripped Greatroot Log textures no longer have noticeable tiling.
Fixes
- Fix entity crashes in certain language locales due to incorrectly handling lowercase conversions for some data IDs.
- Fix Neptune Armor and Sentry Boots breaking when right-clicking to equip.
- Fix desynced block motion when levitating a block with a Gravitite Tool.
- Fix Aerbunnies sometimes choosing to go in one direction and not stopping.
- Fix some recipes replacing vanilla recipes in the Minecraft namespace.
- Fix Aether Grass Blocks having tinted particles.
- Fix leaves textures that use snowy or mossy overlays sometimes becoming visually corrupted after reloading resource packs.
- Fix Brettl Grass Bundle blocks not boosting Campfire smoke signals.
- Fix the Artisan's Bench not showing up as a stonecutting recipe block in JEI.
The Aether II - NeoForge - 1.21.8-alpha.1
Initial Alpha Release