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Aether Expansion

An addon for the original Aether mod!

File Details

Aether Expansion Sp v0.3

  • R
  • Jan 11, 2021
  • 122.13 KB
  • 112
  • 1.0.0
  • Forge

File Name

Aether Expansion Sp v0.3.jar

Supported Versions

  • 1.0.0

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:aether-expansion-413894:3165547")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Aether Expansion now uses a new API called Reforged which will replace Forge. It's an API that a friend and I develop that has everything Forge has along with some extra features. A lot of the changes in this update are possible thanks to Reforged.
-Completely rewrote the smelting system for Phoenix tools (will now support any smelting recipe from any other mod, even if the block/item being smelted or the resulting block/item uses metadata).
-New smelting system isn't nearly as resource intensive, buggy, slow or jank as the last one.
-Aether Expansion no longer has special integration with IC2/IC2Mp and ProjectRed since it now automatically handles smelting recipes (note: ProjectRed v0.4.12 or newer is required for it to work).
-The Heal Staffs will now send a message that there is insufficient durability instead of saying that there are 0.0 seconds remaining on the cooldown when trying to use it when it's below 600 durability.
-Fixed damage values of Heal Staffs.
-Fixed the Staff of Lesser Healing not healing other entities when hitting them in SP.
-Fixed an issue where the game would crash when hitting an entity with the Healing Staffs while they were on cooldown.
-The player will no longer be able to hit another entity with any of the Healing Staffs if they are on cooldown or have insufficient durability.
-The player will now be sent a message when their heal staff cooldown is done if they have a heal staff in their inventory at the time of the cooldown finishing.
-The Healing Staffs can no longer damage players.
-Healing Staff and Staff of Lesser Healing both have extended reach for hitting entities. Heal Staff has 8 block reach while Staff of Lesser Healing has 7 block reach.
-Displayed cooldown for Heal Staffs, Fist of mine_diver, Phoenix Sword, Unholy Sword and Sentry Shield are now rounded to the nearest whole number.
-The Phoenix Paxel, Fist of mine_diver and the Hammer of Jeb should be effective against more blocks.
-Cooldown code has been significantly optimized.
-Added some code for multiplayer.
-Recoded a lot of the player base. Should be much more optimized now.
-A ton of other code optimizations.
-Fixed the Hamer of Jeb not harvesting a 3x3 area when mining glowstone or aerclouds when in area mode.
-Fixed the Hammer of Jeb and Fist of mine_diver destroying light locked dungeon stone.
-Fixed the Hammer of Jeb and Fist of mine_diver destroying unbreakable blocks from other mods.
-Fixed the Hammer of Jeb losing 5 durability when mining aether dirt when not in area mode.
-Fixed the Hammer of Jeb (when in area mode) and the Fist of mine_diver not dropping the correct amount of skyroot logs when broken.
-Fixed the Hammer of Jeb (when in area mode) and the Fist of mine_diver not logging stats.
-Fixed some janky code with the Hammer of Jeb and the Fist of mine_diver.
-The Fist of mine_diver now has extended entity reach (8 blocks).
-Fixed keybindings being activated while player is in a menu/GUI.
-Completely rewrote code for the Speed Ring. Movement should be much more fluid now.
-Moves some classes into custom package.
-Abilities of all the shields, Lucky Pendant and the Flaming Gemstone will no longer be activated if the player is being attacked by another player.
-The Flaming Gemstone now has a 1 in 5 chance to light enemies on fire (up from 1 in 4).
-The Flaming Gemstone's ability will not work on other players.
-Fixed an issue where the cooldown for the Sentry Shield would always be printed in chat after using it.
-Sentry Shield cooldown will restart if the Sentry Shield is unequipped.
-Sentry Shield cooldown will not start charging until the shield is equipped.
-Sentry Shield cooldown will not generate and will be reset if the shield has insufficient durability.
-Player will now receive a message in chat when their Sentry Shield is ready as long as the Sentry Shield is equipped, has more than 1 durability and has shields enabled.
-Fixed some Sentry Shield messages sending when shields were disabled.
-Fixed random shield abilities going off when shields were disabled.
-Trying to use the Aer cape when it has 1 durabiliy left will now send a message to the player saying that the cape has insufficient durability.
-The Aer Cape now has a counter for the amount of jumps remaining which is displayed in the bottom right of the screen when the Aer cape is equipped. It's identical to the system the Moa uses but with golden feathers. Note that if the player has 3 jumps remaining but the cape only has enough durability for 2 jumps, the GUI element will reflect this.
-The Aer Cape and Sentry Shield are no longer usable when riding any type of entity (moas, phygs, etc.).
-If the player attacks an entity with the Flaming Gemstone equipped, there is now a 1 in 20 chance of the entity being set on fire for 8 seconds (as long as the entity being attacked isn't another player).
-Added 3 second cooldown between random abilities being used (applies to Flaming Gemstone, all of the shields and the Lucky Pendant). This is done because minecraft flips out when you're attacked multiple times within a given tick.
-Valkyrie Ring now also gives the player extended reach for hitting entities. Extends reach to 7 blocks (similar to Valkyrie Lance from newer versions of the Aether mod).