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Aeronautics Camera Sync

Adds a dynamic camera tilt for the contraption from the Create Aeronautics mod
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aero_cam_sync-1.4.0.jar

File nameaero_cam_sync-1.4.0.jar
Uploader
playsiplaysi
Uploaded
Aug 30, 2026
Downloads
24.8K
Size
891.2 KB
Mod Loaders
NeoForge
File ID
8772300
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:aeronautics-camera-sync-1526820:8772300"

Learn more about Curse Maven

What's new

1.4.0

Added

  • Added a public API for other mods, and a documentation. See API.
  • Added tilt sources: another mod can decide the tilt itself and take the frame from ACS on the frames its scenario is actually about via API.
  • Added a Suppress All option. It forces the tilt off completely, including a tilt another mod is driving through the API. Use it to check whether the tilt is behind a problem at all.

Changed

  • Reworked how aiming is corrected. Rays now start from the tilted camera instead of the result being fixed up afterwards.
  • The tilt now comes from the sub-level's own orientation instead of an average of downward rays.
  • Allow in 3rd person (Beta) is gone from the settings. Third person is now available only from the API.
  • Instantly forget Sublevel is gone from the settings. Mod now always forgets a sub-level the moment the player steps off it.
  • create:handheld_worldshaper is no longer blacklisted by default.
  • Enable Mod and the tilt switch now only block ACS's own tilt; the API continues working.

Fixed

  • Finally fixed interact with throttle lever by its rod. (Issue #2) 😭
  • Fixed camera shaking when the player is standing on 2 or more sub-levels.
  • Fixed a bug that caused the slope to disappear on sub-levels smaller than a single block. (Issue #32)
  • Fixed wrong tilt next to a wall or a block at the player's feet on a steeply banked sub-level.
  • Fixed incorrect aiming for the Create zapper and worldshaper, rail outlines, honey glue, super glue, and the Create Simulated physics staff.
  • Fixed aiming and reach in third person.
  • Fixed the tilt being cancelled in third person whenever the camera came near a wall. The camera is still kept out of blocks.
  • Fixed entering a vehicle snapping the tilt to level instead of easing to it.
  • Fixed a keybind change not surviving a restart.
  • Fixed Bits 'n' Tracks visual bug. (Issue #30)

Note for mod developers

  • The API covers tilt sources, per-frame conditions, an eye offset for a body that pivots somewhere other than the feet, and a report of what each frame resolved to. See API.
  • Two diagnostic launch flags stay in release builds: -Daero_cam_sync.debug=true turns the diagnostics, and -Daero_cam_sync.mixins=off|client|compat drops the mixin set or one group of it.

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