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Aerodynamics4MC

Realistic wind simulation using actual fluid dynamics — from global weather to per-block turbulence.

Aerodynamics4MC

Physically Simulated Wind for Minecraft

Real wind doesn't blow in a straight line.
Neither should Minecraft's.

License


✦ Not another wind mod.

Aerodynamics4MC replaces Minecraft's single, world‑wide "wind" value with a four‑layer atmospheric simulation — from planetary weather systems down to per‑block turbulence. Every breeze, gust, and eddy you see is computed on‑the‑fly using actual fluid dynamics, not pre‑recorded animations.


Campfire smoke reacting to wind Wind meter in action


🔬 How It Works

A multi‑scale, server‑authoritative wind field that streams to the client for visual effects — no gimmicks, just physics.

Layer Grid Description
🌍 WorldDriver event‑driven Cyclones, convective clusters, tornado genesis, Rossby waves — large‑scale atmospheric phenomena
🗺️ L0 41×41 (global) Pressure field, geostrophic wind, terrain drag, roughness length
⛰️ L1 33×33×8 (local) Topographic effects, boundary‑layer shear, gap winds, building wakes
💨 L2 (client‑only) 32³ Sub‑grid turbulence via Lattice‑Boltzmann (LBM) + Smagorinsky model. Drives particles (smoke, leaves, flames) with realistic vortex dynamics
  • L0 & L1 → calculated on the server, deterministic for everyone.
  • L2 → purely visual, client‑side, required on demand by other mods. Zero network overhead, no gameplay impact.

🖥️ Server Core + Optional Client Add‑on

This Modrinth page provides the server‑side core of Aerodynamics4MC.
It handles all the physics and wind simulation — everything servers need to run the model.

To interact with the wind in‑game (e.g. measuring devices, visual tools, or gameplay items), check out the official client add‑on:

aerodynamics4mc-addon on Curseforge


❓ Quick Answers

<details> <summary>⚡ Does it lag?</summary>
Server‑side computation (L0+L1) is lighter than most terrain generation mods. The client L2 layer can be turned off or scaled down in the config — you're always in control. </details>

<details> <summary>☁️ Will it conflict with weather mods?</summary>
Generally no. Aerodynamics4MC acts as a wind provider — other mods can read the wind field through the API instead of relying on the static vanilla value. </details>


🧩 For Modders & Developers

Aerodynamics4MC exposes a clean API so your own mods can react to realistic wind.
Source code and integration examples live at the Core Repository.

// Example: query the wind vector at any position
WindField field = AerodynamicsAPI.getWindField(level);
Vector3 wind = field.getWindAt(pos);

📂 Open Source

Found a bug? Have a crazy physics idea?
We welcome contributions and discussions on GitHub.
This project is licensed under the MIT License — build on it freely.


<sub>Wind is the atmosphere’s way of balancing pressure.
Now it balances your Minecraft world, too.
🌍</sub>

The Aerodynamics4MC Team

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