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Aerial Hell

Sky Dimension & Dungeons, Bosses - from 1.16.5 to 26.1.x

File Details

aerialhell-0.7.7_fabric26.1.2.jar

  • R
  • May 12, 2026
  • 62.17 MB
  • 170
  • 26.1.2
  • Fabric

File Name

aerialhell-0.7.7_fabric26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aerial-hell-674630:8079088"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Hello !
Aerial Hell 0.7.7 is now available for Fabric 26.1.2.
This version fixes a game-crashing bug related to tool interaction registration (incompatibility with other mods), and brings balance to the Misleading mechanic.
Have fun !

Changelog :
- buffed Health Boost sword (now gives +2 hearts while in any hotbar slot)
- hurting a misleaded creature will no longer apply traitor effect
- killing a misleaded creature will apply traitor effect
- trying to break (mine) an "ally" dungeon core will also apply traitor effect  (for example, if you mine a lunar dungeon core as a lunar misleader)
- all shadow creatures are now misleaded by shadow armor (including Lilith)
- all lunar creatures are now misleaded by lunar armor (including Lunar Priest)
- you can't hit a boss that you are misleading
- misleaded creatures can't hit you (they won't try to attack you in any way, even if you hit them)

- fixed game-crashing bug related to tillable / flattenable / strippable blocks registration
- fixed JEI tooltip error
- fixed reversed crystal & shadow spider layer
- fixed bonemeal action on stellar/shadow grass
- fixed incomplete netherian king sword ability (not mentioning that hitting a creature will set it on fire)
- fixed bosses (and other "activable entities") unwanted activation (wake up) when a untargetable entity is nearby

 

In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc


Full changelog from 0.7.6 (version not available anymore due to major incompatibilities) :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel

Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced 
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage

Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible

Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)