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Aerial Hell

Sky Dimension & Dungeons, Bosses - from 1.16.5 to 26.1.x

File Details

aerialhell-0.7.6_neoforge26.1.2.jar

  • R
  • May 8, 2026
  • 62.43 MB
  • 26
  • 26.1.2
  • NeoForge

File Name

aerialhell-0.7.6_neoforge26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:aerial-hell-674630:8059585"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Hello !
Aerial Hell 0.7.6 is now available for NeoForge 26.1.2 !
This version adds a bunch of new content, re-balance, and bugfixes.

In short :
- the items Abilities have been improved and clarified (precise descriptions are now available in item tooltips if you click SHIFT)
- revamped Reactors GUI to clarify fuel usage and to make fuel load visible
- fixed some game-breaking bugs like passing through aerial hell portal as passenger causing infinite loop, head in the clouds crazy horizontal movements in water, etc


Full changelog :
New content :
- revamped tools / armors abilities description (tooltip), available if you click SHIFT and have your cursor on the item.
- revamped light & shadow reactors GUI, now with a visible fuel load
- only when reactor menu is opened, reactor fuel items will now display their fuel time (in tooltip)
- changed the way the reactor field size is calculated. now increments a little at a time depending on the reactor fuel load. Field size reaches 100% when the load reaches 75%.
- shadow crystal block can now be used as shadow reactor fuel

Tools, armors and weapons changes :
- buffed axe of light to have same cooldown as sword of light
- light weapons (axe and sword) abilities (lunar projectile shoot) can only be used if you have no shadow armor piece equipped. Weakness on light projectile shoot duration is a bit reduced 
- light weapons (axe and sword) and lunar weapons (tools) have their damage multiplier on shadow creatures also applied on entities with full shadow armor (including players)
- ninja master sword ability now gives effects for longer and speed II effect instead of speed I
- random sword ability unluck effect poison buffed (poison II and 1 second longer)
- heavy axe now slow you more than heavy sword
- antidote sword ability now emits particles
- netherian king sword ability fire resistance effect duration is now 14 seconds (was 10 seconds) + you can't use netherian king sword ability in water or rain. Also, netherian king sword now puts hit enemies on fire
- glass canon sword armored glass ability sound is now glass break
- absolute zero sword now has a use (right click) ability, slowing all nearby targets
- magmatic gel tools, sword and absolute zero sword now apply snowflake particles when applying slowness
- buffed reaper scythe attack damage. ability (reaper walk) can no longer be used if you have any lunatic armor piece equipped
- reaper scythe now has a "cooldown", related to vulnerability effect, on his torn soul (on damage enemy) ability
- reaper scythe and forgotten battle trident now have 2 (blocks) additional entity reach distance
- buffed cursed tools (they return less damage to item owner but are more punitive if you hit shadow creature - and if target is a light creature or full lunar armor player, no damage is returned)
- nerfed cursed totem (now gives adaptive effects : resistance 1 if you are in a shadow biome, wither and nausea if you are in a crystal biome, weakness and slowness if you are in any other biome without having a full shadow armor)
- volucite pickaxe, hoe and shovel can now give full volucite power (head in the clouds)
- stellar stone breaker now also mines stellar cobblestone and shadow stone twice faster
- all tools passive effects will be applied more often but will last less long if you change tools in your hands
- obsidian armor now improves your explosion knockback resistance and base attack damage, but also reduces your movement speed
- volucite armor now reduces your gravity
- lunar armor now increases your interaction range (with both blocks and entities)
- shadow armor increases your movement speed
- arsonist armor increases your burning time and base attack damage

Other things :
- improved (Ghost) Slime Ninja Pirates shuriken shoot aim (they aim a bit higher)
- sky soups, ruby and volucite berries, and all frozen foods are now always edible

Bug fixes :
- fixed game breaking bug when passing through aerial hell portal as passenger (in a boat, for example)
- fixed head in the clouds bug (strange horizontal movements) while in water, flying in creative or in spectator
- head in the clouds gravity now correctly accounts for Slow Falling.
- fixed sky soups item stack entierely consumed when you eat one. Their max stack size is now only 16 (was 64)