Mob Counter 1.0.4 Beta
Curse Maven Snippet
What's new
New
- Farms where mobs don't die: wool, piglin bartering, honey and honeycomb, armadillo scutes. Before, the top half of the HUD sat at zero all day on them — 0 arrived, 0 killed, 0 despawned, and the graph said no mobs arrived in 3 min while wool kept coming at ~4,700 per hour. Now the Summary of such a farm graphs loot every 5 seconds (nothing dropped in 3 min means the farm really stopped), and the mob rows are replaced with Loot per minute (average in gray), Loot per hour (forecast with ± and per day), Total loot (collected share in gray) and Last loot — when and what dropped last, orange after 3 minutes. The bar under the title shows the farm's mobs nearby out of the session's most (the 70-monster cap has nothing to do with sheep and bees).
- Your own farms get a Mobs don't die — count loot switch in Farm setup (right-click a farm tile). Ready-made farms set it themselves and only show it (set by the farm): Wool, Piglin bartering, Honey and honeycomb and Armadillos count without kills. A farm saved from one of them keeps it, and a farm of only sheep, bees and armadillos starts with it on.
- Tooltips in Farm setup wrap onto several lines instead of being cut off.
Client-side · requires Fabric API.
This mod has no additional files

