Mob Counter 1.0.3 Beta
Curse Maven Snippet
What's new
Fixes
- fix — loot from mob equipment was counted at any death nearby: a drowned farm showed hundreds of tridents per hour, while by the 26.3 game code only 1 drowned in 16 holds a trident (6.25%) and drops it with an 8.5% chance (+1% per Looting level), only when a player killed it — about 1 trident per 190 drowned (per 140 with Looting III). Now weapons, armor, fishing rods, tridents, nautilus shells and the raid captain's banner count only if the dying mob was holding them (the client sees mob equipment), and no more than it held.
- fix — mobs pick up items from the floor and always drop them on death, so the same trident wandering around the chamber was counted again and again. Counted loot picked up by a mob is the same loot when it drops again: it goes back to on the floor instead of being added anew; picked-up items that weren't loot don't count as new loot.
Client-side · requires Fabric API.
This mod has no additional files

