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Aell Mob Counter

See how well your farm really works: mobs and loot per hour, how much loot reaches your chests, a live graph and 7 days of history. 30 ready-made farms, client-side.
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Mob Counter 1.0.3 Beta

File nameaell-mob-counter-1.0.3-beta-mc26.3.jar
Uploader
AellComAellCom
Uploaded
Nov 5, 2026
Downloads
11
Size
665.3 KB
Mod Loaders
Fabric
File ID
9454937
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aell-mob-counter-1783275:9454937"

Learn more about Curse Maven

What's new

Fixes

  • fix — loot from mob equipment was counted at any death nearby: a drowned farm showed hundreds of tridents per hour, while by the 26.3 game code only 1 drowned in 16 holds a trident (6.25%) and drops it with an 8.5% chance (+1% per Looting level), only when a player killed it — about 1 trident per 190 drowned (per 140 with Looting III). Now weapons, armor, fishing rods, tridents, nautilus shells and the raid captain's banner count only if the dying mob was holding them (the client sees mob equipment), and no more than it held.
  • fix — mobs pick up items from the floor and always drop them on death, so the same trident wandering around the chamber was counted again and again. Counted loot picked up by a mob is the same loot when it drops again: it goes back to on the floor instead of being added anew; picked-up items that weren't loot don't count as new loot.

Client-side · requires Fabric API.

This mod has no additional files