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Aell Mob Counter

See how well your farm really works: mobs and loot per hour, how much loot reaches your chests, a live graph and 7 days of history. 30 ready-made farms, client-side.
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Mob Counter 1.0.2 Beta

File nameaell-mob-counter-1.0.2-beta-mc26.3.jar
Uploader
AellComAellCom
Uploaded
Nov 5, 2026
Downloads
7
Size
661.6 KB
Mod Loaders
Fabric
File ID
9454380
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aell-mob-counter-1783275:9454380"

Learn more about Curse Maven

What's new

Fixes

  • fix — the hourly forecast is one number again (~456/h) instead of a hard-to-read range like 290–600/h. In gray next to it: while it's still imprecise — ±35% · precise in ~6 min (on a narrow tile ±35% · ~6 min more), then ±12% · per day ~11k (narrow: per day ~11k). The forecast row may widen the tile a little so this always fits — before, a narrow tile showed neither when the forecast gets precise nor the per-day forecast, though the tooltip promised them. The Graph tab shows the forecast the same way: a number and a gray ±.
  • fix — Total arrived also counted mobs that were already nearby when you joined the world (6 golems in the chamber → "arrived 6" while the last minute showed 0 and the graph was empty). Now it counts only real arrivals; the ones present at login are shown in gray: 6 were here at login.
  • fix — an empty live graph said "nobody came in 3 min" 18 seconds into the session; now it says nobody has come yet, and later the real number of minutes.
  • fix — the Arrived / Killed / Despawning per minute rows had "per min" in the number (the row name already says it), so the gray average didn't fit. Now there is just the number on the right and the gray average is visible.

Client-side · requires Fabric API.

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