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AE2Subnet

Scale your autocrafting across massive machine arrays without channel limits, pattern duplication, or TPS lag!
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AE2 Sub-Pattern Provider v1.2.2

File nameae2subnet-1.2.2.jar
Uploaded
Oct 10, 2026
Downloads
18
Size
1.5 MB
Mod Loaders
NeoForge
File ID
9123914
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2subnet-1699939:9123914"

Learn more about Curse Maven

What's new

Changelog

All notable changes to the AE2 Sub-Pattern Provider mod will be documented in this file.


[1.2.2] - 2026-10-11

  • Fix: Sub-Pattern Providers and Collectors now pull fluid outputs from machines (e.g. Oritech), not only items.

[1.2.1] - 2026-10-10

  • Fix: Loadbalancer and Collector recipes were not loaded on 1.21.1 (ingredients now use the 1.21.1 format).

[1.2.0] - 2026-10-10

Feature Backport: Batch Mode, Loadbalancer & Collector (Minecraft 1.21.1)

Backported all features of v2.2.0 to Minecraft 1.21.1 (NeoForge 21.1.x / AE2 19.2.0-beta):

  • Batch mode (Sub-Pattern Provider): multiple crafts in flight per machine. Limit Auto (machine capacity) or 1-64 via GUI button.
  • Single / Mass mode: toggle in the Master GUI. A subnet is either Single (Sub-Pattern Providers) or Mass (Loadbalancer + Collector). Workers of the other mode are ignored and shown in the HUD.
  • Loadbalancer block: takes every push into a buffer and feeds all adjacent machines; touching Loadbalancers form one wall and share each push over all their machines. Items are inserted only through the face that touches the machine.
  • Collector block: returns expected outputs and byproducts from the touching face of adjacent machines (or from hoppers/pipes) to the Master. Right-click shows diagnostics. Pending outputs survive world reloads.
  • Pattern scaling (mass mode): the Master offers each processing pattern as N crafts at once, so one push of the crafting CPU fills big machines. Button in the Master GUI: Off / Auto (machine capacity, learned from the Loadbalancers) / fixed limit x4-x1024.
  • Upgrade tooltips: Capacity and Energy Cards (and our providers) explain what the cards do.
  • Safer auto-pull and strict full-insert checks.

[1.1.0] - 2026-10-09

Feature Backport: Machine Energy Delivery, Capacity Expansion & GUI Overhaul (Minecraft 1.21.1)

Backported all major features from v2.1.0 to Minecraft 1.21.1 (NeoForge 21.1.x / AE2 19.2.0-beta):

  • Sub-Pattern Provider Machine Energy Delivery:
    • Delivers Forge Energy (FE) directly to connected machines from the network (both active push on server tick and passive pull via Capabilities.EnergyStorage.BLOCK on the machine face).
    • AE2 Energy Card Support: Installing up to 4 Energy Cards scales the transfer limit from 2,000 FE/t up to 512,000 FE/t (2k / 8k / 32k / 128k / 512k FE/t).
    • Enforced as a true per-tick energy budget across both push and pull interactions.
    • Brownout Protection Guard: Automatically pauses machine energy delivery if the combined network buffer (main + subnet energy overlay) drops below 20%.
  • Master Pattern Provider Multi-Page Capacity Expansion:
    • Added 4 upgrade slots for AE2 Capacity Cards.
    • Scales processing pattern storage from 16 up to 80 patterns across 5 pages (16 patterns per page).
    • Intuitive < and > page navigation buttons with dynamic page indicator (Patterns X/Y).
    • All patterns across all unlocked pages are simultaneously registered with the ME autocrafting engine.
    • Fail-safe drop protection: removing a Capacity Card safely ejects excess patterns on top of the block.
  • Master Pattern Provider Direct FE Input:
    • High-power direct energy input port on all non-subnet faces, accepting FE via Capabilities.EnergyStorage.BLOCK and converting it into network AE energy.
    • Real-time HUD indicator reflects active direct FE power input.
  • Dedicated AE2-Style GUIs & Visual Polish:
    • Sub-Pattern Provider now has its own dedicated interactive GUI featuring facing rotation, unlock mode toggling (On Return vs. On Empty), auto-pull toggle, live telemetry HUD, and 4 Energy Card upgrade slots.
    • Widened 232px AE2-style GUI panels with dedicated upgrade card columns cleanly isolated from player inventory.
    • Collision-free telemetry HUD and status indicators with dynamic font-width alignment.
  • Bug Fixes & Refactoring:
    • Brownout protection correctly measures combined energy overlay totals instead of single subnet buffer.
    • Fixed transaction snapshot accounting and demand over-commit.
    • Corrected default auto-pull persistence flag on world load.

[1.0.0] - 2026-09-17

Initial Release for Minecraft 1.21.1 (NeoForge)

Supercharge Applied Energistics 2 autocrafting for massive machine arrays with 1-to-many pattern distribution across dedicated ME subnets without channel limits, pattern duplication, or TPS lag!

Added

  • Master Pattern Provider:
    • Hosts up to 16 processing patterns to distribute across any number of machines.
    • Consumes only 1 channel on your main network while serving infinite machines.
    • Dedicated Cyan Subnet Port connecting to your worker subnet.
    • Automatic Energy Overlay Grid power bridging to subnets (no quartz fibers, batteries, or channels needed).
    • Real-time Telemetry HUD: Displays subnet health, channel availability, live power state, total workers, and idle vs. busy counts.
    • Custom 210x230 AE2-style GUI with recessed slot grids.
  • Sub-Pattern Provider:
    • Placed adjacent to any machine (furnaces, molecular assemblers, inscribers, modded machines).
    • Uses 0 channels on the main network.
    • Smart placement heuristic: automatically points into machines when placed against them, or away when placed against cables.
    • Multi-directional fallback insertion for strict-sided inventories (e.g. vanilla furnaces).
    • Automatic craft output interception returning products directly to main storage.
    • Built-in auto-pull fallback for non-ejecting machines.
  • \(O(1)\) Event-Driven Subnet Worker Queue:
    • Lightning-fast worker claiming and dispatching with zero polling overhead and zero TPS lag.
  • Visuals & Animations:
    • Animated Fluix purple conduits on the Master Provider.
    • Animated 4-frame glowing cyan pulse on the Subnet Port.
    • State indicators on Sub-Pattern Providers: Cyan loop in IDLE, glowing amber data-flow pulse in BUSY, and deactivated LED in OFFLINE.
    • 20-tick visual hold timer so animations remain clearly visible even on 1-tick boosted crafts (e.g. Molecular Assemblers with 5 Acceleration Cards).
    • Wrench rotatable facings.
  • Survival Polish:
    • Complete crafting recipes using AE2 materials and Quartz Fibers.
    • Pickaxe mineable tags and explosion-resistant block drop loot tables.
    • Pattern drop protection when breaking the Master Provider in-world.

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