AE2 Sub-Pattern Provider v2.0.0
Curse Maven Snippet
What's new
Changelog
All notable changes to the AE2 Sub-Pattern Provider mod will be documented in this file.
[2.0.0] - 2026-09-17
Release for Minecraft 26.1.2 (NeoForge 26.1.2.109 / AE2 26.1.11-beta / Java 25)
- Ported to Minecraft 26.1.2:
- Compiled with Java 25 and NeoForge 26.1.2.109.
- Native compatibility with Applied Energistics 2
26.1.11-beta+. - Upgraded to NeoForge transfer capability system (
Capabilities.Item.BLOCK,Capabilities.Fluid.BLOCK).
- Persistence & Grid Connection Fixes:
- Fixed grid node exposed sides and network separation across world reloads.
- Self-healing subnet worker service with round-robin load distribution that never drops workers across chunk unloads or power cycles.
- Registered server block entity tickers for hold-time and animation synchronization.
- UI & Visual Polish:
- Fixed text opacity in Master Pattern Provider UI for Minecraft 26's ARGB text renderer.
- Added 26.1 item model definitions for inventory and hotbar display.
- Recipes:
- Updated crafting recipes to Minecraft 26 format.
[1.0.0] - 2026-09-17
Initial Release for Minecraft 1.21.1 (NeoForge)
Supercharge Applied Energistics 2 autocrafting for massive machine arrays with 1-to-many pattern distribution across dedicated ME subnets without channel limits, pattern duplication, or TPS lag!
Added
- Master Pattern Provider:
- Hosts up to 16 processing patterns to distribute across any number of machines.
- Consumes only 1 channel on your main network while serving infinite machines.
- Dedicated Cyan Subnet Port connecting to your worker subnet.
- Automatic Energy Overlay Grid power bridging to subnets (no quartz fibers, batteries, or channels needed).
- Real-time Telemetry HUD: Displays subnet health, channel availability, live power state, total workers, and idle vs. busy counts.
- Custom 210x230 AE2-style GUI with recessed slot grids.
- Sub-Pattern Provider:
- Placed adjacent to any machine (furnaces, molecular assemblers, inscribers, modded machines).
- Uses 0 channels on the main network.
- Smart placement heuristic: automatically points into machines when placed against them, or away when placed against cables.
- Multi-directional fallback insertion for strict-sided inventories (e.g. vanilla furnaces).
- Automatic craft output interception returning products directly to main storage.
- Built-in auto-pull fallback for non-ejecting machines.
- \(O(1)\) Event-Driven Subnet Worker Queue:
- Lightning-fast worker claiming and dispatching with zero polling overhead and zero TPS lag.
- Visuals & Animations:
- Animated Fluix purple conduits on the Master Provider.
- Animated 4-frame glowing cyan pulse on the Subnet Port.
- State indicators on Sub-Pattern Providers: Cyan loop in
IDLE, glowing amber data-flow pulse inBUSY, and deactivated LED inOFFLINE. - 20-tick visual hold timer so animations remain clearly visible even on 1-tick boosted crafts (e.g. Molecular Assemblers with 5 Acceleration Cards).
- Wrench rotatable facings.
- Survival Polish:
- Complete crafting recipes using AE2 materials and Quartz Fibers.
- Pickaxe mineable tags and explosion-resistant block drop loot tables.
- Pattern drop protection when breaking the Master Provider in-world.
This mod has no additional files
